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Direct3D Hooking

$100-200 USD

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Dibuat lebih dari 17 tahun yang lalu

$100-200 USD

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The project is something similar to Fraps FPS counter, and how it can be displayed on Direct3d games. World of Warcraft/Counter-Strike:Source are the intended games. I'd like it not to display FPS, I'd like it so I could ise a .dll call, and have a variable sent with the .dll call. The Variable would have the text i'd like to say, then pass it on to the .dll FRAP coder Section that I requested, so it states what method they use, and the other possible one's. I'd like .dll. or API hooking via a .dll -------------------------------------------------------- Old Fraps help file Coders Section Fraps works by patching directly into the underlying graphics API. Doing things this way allows Fraps to issue graphics commands as if it were the game itself, avoiding having to do a large amount of setup beforehand. There are two techniques that can be used to hook into the API. The first method is referred to as “API hooking??. Basically you want to obtain the address of the graphics function in memory, and patch this such that your code will get called whenever the game tries to use this function. The other method is to write a “DLL wrapper??. Here you want to write your own DLL that exports the same functions as the graphics DLL. The idea is to rename the original DLL and put your DLL in its place. Then when your DLL is loaded, you proceed to load the original DLL and pass any function that is called through to it. Creating a DLL wrapper for DirectX is reasonably easy because there are only a few functions exported from the DLL. OpenGL however exports ALL of its API calls, which means that it can be very time consuming to build the stubs for all of the functions. If you want to pursue this method it may be easier to download and modify an existing OpenGL wrapper such as GLtrace. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment. b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request. 3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement). 3) All source files must be included. C++ only. ## Platform Windows XP Service Pack 2
ID Proyek: 2813221

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Aktif 17 tahun yang lalu

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1 freelancer menawar dengan rata-rata $85 USD untuk pekerjaan ini
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$85 USD dalam 10 hari
5,0 (10 ulasan)
4,3
4,3

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Bendera UNITED STATES
Nashville, United States
0,0
0
Anggota sejak Jan 23, 2007

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