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Unity 3D Artist (3D assets, sound, level desing, effects)

$2-8 USD / hour

Ditutup
Dibuat lebih dari 4 tahun yang lalu

$2-8 USD / hour

You will NOT be creating textures or 3D models from scratch. The project is a “realistic” open world first person shooter for mobile and PC. This project contains a lot of content, therefore “scalability” is very important. That is, we need a huge terrain (70 square km) with 150 characters and vehicles that can be played at high FPS on mobile. Most objects will be far away, so this work requires a lot of attention to LOD and visibility zones. We own many assets, one terrain generator (Gaia), some pre-built regions, and modular component sets, and some sample maps. You will be provided a basic working prototype of the game. You will be: 1) Selecting assets: weapons, objects, buildings. We are using either free or paid assets from Unity Asset Store or external sources. 2) Optimizing LOD. If selected/bought assets don't have multiple LODs you will have to scale/create them. 3) Create visibility zones (regions that we know we can completely and automatically hide when the player is outside its visibility zone). 4) Creating an entire, large, open-world map based on specifications and playability rules. 5) Create and optimize lighting, effects, and post-processing. 6) Optimize characters (already exist, but they may require performance optimizations). 7) Optimize vehicles (already exist, but they may require performance optimizations). 8) Find, acquire, or create clothing items for o3n (UMA2) characters. 9) Test usability/playability of the game and “improve how it feels”. 10) Music and sound effect selection. You do not need to an expert coding, but it’s very likely you will have to make some changes to C# scripts. All the work must be done (for now) focused on mobile, but the maps and all objects will be also used on PC. Therefore it is recommended that high-resolution assets are selected by default, but only the lower-LOD versions of all assets will be used on mobile. For example if an asset has 5 LOD, only 3 will be used on mobile, and all 5 LODs will be used on PC. Maybe we could use Unity’s “AssetBundle”, or “Addressable Assets” for this?
ID Proyek: 23162166

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Bendera UNITED STATES
San Francisco, United States
5,0
2
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Anggota sejak Mei 18, 2019

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