I would love to have a shot at designing a level for someone other than myself or colleagues. In the past I have designed multiplayer levels in an Unreal Tournament style, with teleporters, shifting floors and walls (similar to the Mayan pyramid temple in the first Aliens versus Predator film), automated turrets at enemy based to combat spawn camping, and death traps/pitfalls. My goal is a fast-paced, dynamically changing map, perhaps in a medieval or outter space setting. I am proficient in Unity, textures, materials, and somewhat proficient in scripting. I am anxious to establish a returning client/regular customer relationship with a studio. Thank you for your consideration, and feel free to contact me at your earliest convenience.