**Description:**
zillaBug is a game based on the protection of a computer from being infected by bugs. The game will contain multiple bug types, over multiple levels of increasing difficulty.
Unlike similar bug defense games, zillaBug will use multiple bug types, each of which require different methods for killing them.
The different methods for killing the bugs are as follows:
Squashing - pressing the screen with a finger
Pinching - touching the screen with 2 fingers and brining them together
Flicking ??" touching the screen with a finger them pushing forward
Smearing ??" touching the screen with a finger, then pulling back
Each bug type will require one or a combination of the above methods in order to be killed.
Example:
Black Ant: SQUASHED to kill
Pill Bug: SQUASH (to Stop Moving), then FLICK.
Bugs that require multiple actions to kill, are monetarily stopped by the first action, and then killed by the second. If they are not killed, they will re-gain mobility after a short period of time.
Additionally enforcers (power-ups) will be collected along the way, allowing the player to “nuke?? large swarms of bugs.
The bugs themselves will be top down looping movies of each bug.
Open Feint should be used to store high scores and player information.
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The game itself should be configured via XML files that will define:
In Game Content
Resources
Game Levels
Bug Details
This will allow us to test, and modify the game play component without the need for additional development while balancing the final product.