could you please help me with a project in OpenGL?
This is what you'll need to do, I already have a backbone of the code
1-Design a subdivision scheme. You can use the subdivision scheme that you want.
2-Setup the relevant shaders (i.e.m Hull and Domain shaders) by loading code, compiling, attaching and using the
shaders similarly to what is done for vertex and fragment programs.
It is important that subdivision patches are modelled from the right piece information before to be displayed. Such
a patch can for instance be defined from 3 vertices and their respective normals.
3-Display the scene as usual (mostly already implemented, with the shaders needing activation).
We are happy to bid on this project.
We provides dedicate developers and Development and design services as well.
*****
We are having a great team of Mobile developers with 7-8 years of experience
Relevant Skills and Experience
C++ Programming,OpenGL,
Proposed Milestones
$277 USD - Complete project