hlsl shader programmer wanted with knowledge of compute shaders and HDRP
$250-750 USD
Dibayar saat pengiriman
shader expert needed to improve a geometry grass shader in unity for us. This is a HDRP shader!!!
Milestone 1. The way the individual blades are plotted on the mesh is likely done with some tessellation, we have very irregular meshes which is causing artefacts to appear on small triangles of the mesh, so some solution to this will need to be added that allows the grass blade density to be uniform over the mesh regardless of the underlying mesh.
Milestone 2. The grass blades aren't rendered correctly regards color and are not a true representation of the underlying texture of the blade.
Milestone 3. performance issues and a few other tasks to be discussed.
Price negotiable
ID Proyek: #30923739
Tentang proyek
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A PRO IN NAMED SKILLS HELLO DEAR CLIENT, MASTERS IN SOFTWARE DEVELOPMENT AND ARCHITECTURE. EXPERT IN C PROGRAMMING, LINUX, ENGINEERING,MATHEMATICS, WRITING ,JAVASCRIPT, HTML5, CSS C, C++, PYTHON, JAVA AND PHP, BOT MA Lebih banyak
3 freelancer rata-rata menawar $419 untuk pekerjaan ini
Hello Hiring Manager, I read your job descriptions carefully, I am very interesting in your job of hlsl shader programmer wanted with knowledge of compute shaders and HDRP I have the enough experience and good project Lebih banyak