The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Development is the use of software to create video games and other interactive content that users can play. With the right skills, knowledge and creativity, a Game Developer has the potential to bring any idea or concept to life. The unique combination of art, logic and technology is what makes game development such an exciting and sought-after profession in today’s market.
At Freelancer.com, the world's largest freelancing and crowdsourcing marketplace, we are proud to offer skilled game developers for hire who specialize in tools such as Unity 3D, Unreal Engine, 3D Pedestrian-Vehicle Simulation, Roulette for Android and iOS platforms and more. By creating a profile with us customers can post their own project on any game development platform with all specifications and requirements from the comfort of their own homes.
Here's some projects that our expert Game Developers made real:
Game Development on Freelancer.com is always in high demand thanks to our excellent network of professionals who are able to tailor their efforts according to each individual client’s needs. So if you have a project in mind, a story you want brought to life or an innovative concept you’d like to explore, post it now on Freelancer.com so our skilled game developers can make it a reality.
Dari 65,591 ulasan, klien menilai Game Developers kami 4.9 dari 5 bintang.Game Development is the use of software to create video games and other interactive content that users can play. With the right skills, knowledge and creativity, a Game Developer has the potential to bring any idea or concept to life. The unique combination of art, logic and technology is what makes game development such an exciting and sought-after profession in today’s market.
At Freelancer.com, the world's largest freelancing and crowdsourcing marketplace, we are proud to offer skilled game developers for hire who specialize in tools such as Unity 3D, Unreal Engine, 3D Pedestrian-Vehicle Simulation, Roulette for Android and iOS platforms and more. By creating a profile with us customers can post their own project on any game development platform with all specifications and requirements from the comfort of their own homes.
Here's some projects that our expert Game Developers made real:
Game Development on Freelancer.com is always in high demand thanks to our excellent network of professionals who are able to tailor their efforts according to each individual client’s needs. So if you have a project in mind, a story you want brought to life or an innovative concept you’d like to explore, post it now on Freelancer.com so our skilled game developers can make it a reality.
Dari 65,591 ulasan, klien menilai Game Developers kami 4.9 dari 5 bintang.CURRICULUM VITAE BUDI MULYONO, S.Sos. [Alamat Anda, Kota] | [Nomor WhatsApp] | [Alamat Email] [Tautan LinkedIn - Opsional] PROFIL PROFESIONAL Lulusan Sarjana Ilmu Administrasi Negara yang berdedikasi dengan fokus keahlian pada tata kelola data dan administrasi publik. Memiliki kemampuan analitis yang kuat dalam mengelola informasi digital serta penguasaan mendalam terhadap perangkat perkantoran modern. Terbiasa bekerja dengan ketelitian tinggi, sistematis, dan mampu beradaptasi cepat dalam lingkungan tim yang dinamis. KEAHLIAN UTAMA Pengelolaan Data: Penginputan data, verifikasi validitas informasi, klasifikasi arsip digital, dan pemeliharaan database. Software Perkantoran: Ahli dalam pengoperasian Microsoft Office Suite (Word, Excel, PowerPoint) untuk penyusunan laporan, pengolahan angka/...
Saya membutuhkan seorang penulis konten berbahasa Indonesia yang benar-benar paham dunia gim, khususnya gim bergenre puzzle. Fokus utama tugas ini adalah menghasilkan teks yang menarik, jelas, dan mudah dipahami untuk berbagai kebutuhan berikut: • Naskah in-game: dialog, petunjuk level, dan deskripsi item. • Ringkasan cerita singkat yang memikat pemain sejak awal. • Copy pemasaran singkat (store description, teaser media sosial). • Artikel blog pendukung seputar tips, trik, atau trivia gim puzzle. Saya sudah menyiapkan garis besar mekanik dan konsep dasar; tinggal dikembangkan menjadi konten lengkap yang koheren. Gaya penulisan harus ramah, penuh semangat, dan sesuai audiens kasual yang menyukai tantangan ringan. Pengalaman menulis untuk industri gim atau hobi b...
Saya membutuhkan seorang penulis konten berbahasa Indonesia yang benar-benar paham dunia gim, khususnya gim bergenre puzzle. Fokus utama tugas ini adalah menghasilkan teks yang menarik, jelas, dan mudah dipahami untuk berbagai kebutuhan berikut: • Naskah in-game: dialog, petunjuk level, dan deskripsi item. • Ringkasan cerita singkat yang memikat pemain sejak awal. • Copy pemasaran singkat (store description, teaser media sosial). • Artikel blog pendukung seputar tips, trik, atau trivia gim puzzle. Saya sudah menyiapkan garis besar mekanik dan konsep dasar; tinggal dikembangkan menjadi konten lengkap yang koheren. Gaya penulisan harus ramah, penuh semangat, dan sesuai audiens kasual yang menyukai tantangan ringan. Pengalaman menulis untuk industri gim atau hobi b...
Saya sedang merintis sebuah produk digital berupa software yang berfokus pada hiburan sekaligus edukasi. Saya membutuhkan bantuan untuk mewujudkan versi awalnya—mulai dari perancangan konsep sampai aplikasi dapat dijalankan dan diuji. Ruang lingkup utama: • Merancang alur dan fitur inti yang menyenangkan namun sarat muatan edukatif. • Membangun software atau tool yang dapat di-install atau di-akses lintas perangkat (web atau desktop; jika Anda punya rekomendasi platform lain tetap terbuka). • Mengintegrasikan elemen gamifikasi sederhana agar materi belajar terasa interaktif. • Menyediakan dokumentasi singkat: cara instalasi, panduan pengguna, dan catatan teknis untuk pengembangan lanjutan. Keberhasilan proyek diukur dari: 1. Aplikasi dapat berjalan s...
Saya ingin menjadikan Free Fire sebagai sumber penghasilan utama saya. Saya sudah mantap memilih jalur game eSports kompetitif—khususnya Free Fire—namun butuh panduan menyeluruh agar langkah-langkah saya terarah dan cepat menghasilkan. Yang saya perlukan: • Pemetaan peluang pendapatan spesifik Free Fire—turnamen resmi dan komunitas, platform streaming (YouTube, Booyah!, TikTok Live), serta potensi sponsorship. • Rencana latihan dan peningkatan skill harian/mingguan yang realistis agar performa kompetitif terjaga. • Strategi membangun personal brand gamer, termasuk konten yang sebaiknya saya buat dan frekuensi unggah. • Daftar kontak atau platform tempat mendaftar turnamen, scrim, serta komunitas Free Fire yang aktif. • Proyeksi kisaran pe...
I’m developing a Dragon Ball Z–inspired project in Unreal Engine 5 and need a skilled VFX artist to bring one core element to life : • Ki Aura similar to Dragon Ball Sparking Zero Please build everything natively in UE5 using Niagara and custom materials so I can drop the systems straight into my project. Each effect should be GPU-friendly, parameterized for easy color and scale tweaks, and packaged with any textures, emitters, and material instances you create. A short demo map to showcase the effects in action will help me verify timing, readability, and performance. If you’re comfortable iterating quickly and can match that bold, stylized anime look, I’m ready to get started right away.
I need a good scripter and programmer for my game I’m making and I need actions for brainrots, how they spawn, index, survive, bases, robux, speed, jump, timers, fuse machine, random disasters, admin panel, traits
I’m midway through a Unity project and need a developer who can jump straight into the existing codebase to refine and extend the game mechanics. The core systems are in place, but several mechanics still feel rough around the edges and a few new ones need to be added. All necessary models, animations, and prefabs are already prepared in organized folders, so your focus will be on scripting, balancing, and making the interactions feel tight and responsive. You’ll be handed a private Git repository with clear commit history and comments. After a quick walkthrough of the current architecture, I’ll outline the specific mechanics that require attention and share a checklist of edge-cases uncovered during internal playtests. Your first milestone will be to integrate the provi...
I have a brand-new mobile game that is ready for the world, but I need someone who knows the Google Play Console inside-out to take it from signed build to live listing and then keep it current. There is no existing store presence, so you will be starting from scratch: creating the listing, uploading the AAB/APK, configuring release tracks, setting up countries, pricing (free with in-app ads for now), and making sure the policy checks pass first time. Once the game is live, I want the same person to handle future updates—whether that means swapping in new screenshots, refining the description to improve ASO, or rolling out new versions through staged releases. Think of it as an end-to-end Play Store management role rather than a one-off upload. Key deliverables • Initial pub...
** Don't call me on outside or on Whatsapp Message*** We are looking for an experienced Flutter developer to join our team and help build an 18+ dating and social platform designed for the LGBTQ community. The app will include AI-powered features, real-time communication, and Unity game integration inside Flutter. We are looking for someone who has strong experience in Flutter architecture, API integration, and embedding Unity inside Flutter apps. This is a serious long-term opportunity with potential for ongoing development work. Project Overview The goal is to build a modern, scalable dating platform that combines: • Social networking • AI-powered features • Interactive Unity-based mini games • Secure and scalable backend integration The application will b...
I’m ready to turn a solid game concept into a polished mobile title that runs exclusively on Android phones and tablets. To make that happen, I need an experienced Android game developer who can take the idea from paper to a release-ready build. Scope of work • Design and implement core gameplay mechanics, UI, and animations • Optimise performance across the current Android OS range • Integrate ads, in-app purchases, leaderboards, and basic analytics • Produce a signed, release-ready APK with complete, well-commented source code Preferred toolset Unity with C# would be ideal because my early prototypes live there, but I’m open to a native Android Studio (Java/Kotlin) approach if you can justify the benefits. Acceptance criteria • Smooth, ...
I’m building a game-ready, stylized 3D character: an anthropomorphic raccoon knight. The final asset needs to be fully modeled, hand-painted, textured, and rigged, with the armor pieces and weapons supplied as separate meshes so they can be swapped or removed in-engine. Here’s what I already have and will share right away: a folder of reference images that cover proportions, armor silhouettes, color palette, and a few pose ideas. They should guide the overall look, but I’m happy to discuss tweaks if something reads better in 3D. Scope of work • Create a clean, animation-friendly topology for the raccoon body. • Model and UV the armor set (helmet, breastplate, pauldrons, gauntlets, greaves) plus a sword and small shield as separate objects. • Hand-pa...
I'm looking for an experienced game developer to create a first-person dungeon crawler RPG for PC. The visual style is flexible, so you can choose between 2D, 2.5D, or 3D. This is for a "proposal" game for my BF. It will be a sort of side quest script from the series based on a fan fic I wrote. Bidder must provide a DCC quote in the bid to be considered Key requirements: - Engaging dungeon crawler mechanics - Immersive first-person perspective - Flexible visual style (2D, 2.5D, or 3D) - PC platform optimization - MUST BE familiar with the DCC series Ideal skills and experience: - Proven track record in RPG development - Strong understanding of dungeon crawler dynamics - Expertise in chosen visual style - Experience with PC game optimization Please provide...
Hi there, I'm creating a videogame based on Unreal Engine 5.6 since one year with a little team of volunteers. We have done many work on physics system, gameplay, level design, clothing system by ourselves but character animation is a nightmare for us and we didn't spend time for that. In order to improve our game we are looking for someone who can create animations and deliver as ready to import. We are using AI for 3d asset, code and other things, we don't care if you are using AI too, to be honest I'm working 4x more than before AI and our project couldn't be at this point without this help... Right now we are using default animations from 3rd person project (forward/back/jump) but we need more : - left and right move - crouch - sit down - mining animation (hold...
I'm looking for a developer to create a platformer game called "Yeet a Brainrot" featuring Roblox YouTuber eggs. The game should have a cartoony style and be available on PC, Mobile, and Console. Requirements: - Platformer game mechanics - Cartoony art style - Cross-platform compatibility (PC, Mobile, Console) Ideal Skills: - Experience in game development, especially platformers - Strong 3D/2D art skills for a cartoony theme - Proficient in developing for multiple platforms Please provide a portfolio showcasing relevant experience.
Game Concept Summary Working Title “Silent Judgement” (placeholder name) Genre Third-person stealth thriller Psychological crime drama Investigation + infiltration gameplay Engine Unreal Engine 5 (Blueprint based) Core Idea The game follows a quiet, calculated vigilante who secretly hunts dangerous criminals that the system failed to punish. He doesn’t see himself as a hero. He sees himself as a correction to a broken system. The gameplay revolves around: Stalking targets Investigating their crimes Planning infiltration Entering guarded environments Deciding how to confront them The tone is slow, tense, and psychological, not action-heavy. Visual Aesthetic The atmosphere is heavily inspired by psychological thriller games and indie horror style. Visual...
I want to bring a brand-new puzzle/strategy title to PC. The core idea is to challenge players’ logic and planning skills through progressively tougher levels that reward creative problem-solving rather than fast reflexes. Scope • Build a playable PC game for Windows (Steam-ready is a plus). • Design and implement engaging puzzle mechanics, intuitive controls, crisp UI, and a clean art style that fits the strategic tone. • Include an initial set of levels plus an editor or clear system that lets me add more content later. • Integrate basic sound effects and background music that enhance immersion. • Provide source code, compiled build, and documentation explaining how to modify levels, tweak difficulty, and push updates. Tech preferences I&r...
I’m looking to license or purchase a complete, already-finished Triple Chance slot game that runs smoothly on Windows desktop PCs. The build should be plug-and-play for me: install, launch, and the reels spin exactly like the classic Triple Chance experience. A key requirement is a built-in print function so the game can immediately send ticket or voucher information—winnings, session data, or simple receipts—to any standard Windows printer without extra configuration. The printer call must fire automatically after each game session or via a clear “Print” button inside the UI. I’m flexible on the underlying technology; Unity, C++, C#, or any stable framework is acceptable as long as it installs cleanly on current Windows versions and does not depen...
I’m developing a browser-based 3D world built with where players share the same scene and can act simultaneously. Every avatar’s movement, interaction with props, and triggered event must appear in real time for everyone else, so a solid networking layer (WebSockets or a comparable solution) is crucial. The gameplay mix is intentionally social: some challenges ask players to cooperate—think joint switches or shared resource puzzles—while others rank them head-to-head through competitive mini-games. I already have rough scene layouts and placeholder assets; what’s missing is the multiplayer glue, polished game logic, and a cohesive cartoonish finish that leans on toon materials, vibrant color palettes, and light post-processing. Deliverables • Real-ti...
I want to give my Discord community a full-blown cricket experience: members draft their own teams, play head-to-head fixtures, and climb seasonal leaderboards while earning an in-game currency they can spend on transfers or upgrades. Here’s the gameplay scope I have in mind. The bot must let users create and manage squads, then simulate matches in T20, ODI (One Day) and Test formats. At launch I need three game modes—PvP challenges, knockout tournaments and long-form leagues—with the architecture left open so we can bolt on extra modes later. Each fixture should run ball-by-ball logic, generate realistic scorecards, update individual player statistics automatically, and broadcast concise commentary to match channels. An in-server economy underpins everything: every...
I need a high-detail 3D model of an MCI 102DL3 bus for import into American Truck Simulator. Requirements: - High detail level for the model - Focus on accurate seats, upholstery, dashboard, and controls - Basic interactivity in the cockpit with limited functional elements Ideal skills and experience: - Expertise in 3D modeling and game asset creation - Familiarity with American Truck Simulator modding - Attention to detail and experience with vehicle interiors
I need a full-featured, real-time poker platform that runs smoothly in any modern web browser. The core game is Texas Hold’em and it must support true multiplayer tables where players can join, leave, and spectate without disrupting the hand in progress. Here’s the experience I’m after: a clean lobby shows active tables, blinds, and seat availability; players click to take a seat and the game engine immediately synchronises cards, bets, timers, and chip stacks across all connected clients with no perceptible lag. Animations should match standard poker conventions, and chip movements need to feel natural. On the tech side, I’m open to your preferred stack as long as it delivers low-latency gameplay and is scalable for traffic spikes. Socket-based communication (W...
I need a cross-platform Texas Hold’em poker app that runs smoothly on both iOS and Android. Players must be able to buy chips or top-up balances through an in-app Revolut payment link, so the payment flow has to remain fully native and PCI-compliant. Gameplay is multiplayer. Tables support in-game messaging so opponents can chat while they play, and players can send friend invitations to pull their contacts straight into the same table. Only the admin account may create tables, and from an accompanying web or in-app dashboard I have to see every dealt hand and individual hole card in real time for game-integrity monitoring. No other user has that privilege. Core scope • Full client apps for iOS & Android • Secure Revolut payment integration • Real-time m...
I’m building a bite-sized, proof-of-concept for my mobile game and need a playable prototype that works on both iOS and Android. The scope is intentionally tight: one adoptable dog on the Home screen, one “Care” action, and a reward pop-up driven by a simple progress bar. Here’s the flow I want to see: • Home Screen – Loads a dog image and short bio. I’ll supply a photo and copy, but you may need to polish or supplement them with new art so everything feels cohesive. • Gameplay – Tapping a single “Feed” (or similar) button counts as caring for the dog. Each tap nudges a progress bar forward. • Reward Moment – When the bar reaches 100 %, a modal pops up saying: “Goal Met! Supplies earned via Chewy Canada....
Knight Online PVP deneyimini ayakta tutan oyuncu sınıflarının yeteneklerini ince ayara getirmekte. Yalnızca mevcut skill’lerin güç, mana, gecikme ve etki değerlerini yeniden dengelemek, gerekirse birkaçını devre dışı bırakmak istiyorum. Yeni yetenek ekleme ya da harita düzenleme talebim yok; tamamen “mevcut yetenekleri modifiye etme” üzerine yoğunlaşacağız. Beklediğim çıktı – Güncellenmiş ve ilişkili veri dosyaları – Live ortamda çakışmasız çalıştığının kısa testi – Hangi değerleri değiştirdiğinizi ve nedenini anlatan küçük bir not dökümanı Knight Online sunucu dosyalarına, özellikle de SQL tabanlı skill tablolarına hâkim, daha önce en az bir PVP ...
I need a small, self-contained resource pack for Minecraft Java Edition that will be used on a Fabric server. Very important: This project must NOT use OptiFine, Custom Item Textures (CIT), or any client-side mods. I want this to work using vanilla mechanics only. The goal is to replace the standard carved pumpkin model with several alternate 3D fantasy-style models (for example: a long wizard’s hat, a trophy helm, and other creative variants). Players should be able to switch between these models simply by renaming the carved pumpkin in an anvil. No OptiFine, no CIT Resewn, and no external mod dependencies should be required. The solution must rely purely on vanilla-compatible resource pack features. This pack is focused and lightweight. I only need: Custom textures Custom 3D ...
I need a fully-working mod menu (without needing to be the host or force host for the match or game) for Call of Duty: Black Ops 2 that runs on a PlayStation 3 with HEN only—no CFW. Every option must function in both Multiplayer and Zombies. What the menu has to do • Detect when other players are running any kind of mod menu. • Shield me from hostile actions (kicks, freezes, forced crashes) especially from theater mode mod users try also to protect me from hen mods and cfw (if possible). • Let me kick or crash problem players myself. • Rank-up, derank or completely reset stats from leaderboard for any profile without corrupting their profiles, including my own, in both game modes. Nothing else is required; aimbot, god-mode and similar extras should be le...
Project Overview I am looking for an experienced Unity developer to build a 2D travel agency business simulation game for Android. In this game, the player starts a small travel agency and grows it by selling travel packages, managing customers, hiring staff, and increasing reputation. ⸻ Core Gameplay • Customers appear with travel requests • Each request includes destination, budget, and mood • Player can Accept or Reject the booking • Successful bookings increase profit and reputation • Bad decisions reduce reputation • Every few customers equals one in-game day • Daily expenses are deducted ⸻ Destinations (Initial) • Bali • Dubai • Thailand • Singapore • Malaysia • Maldives • Paris • Switzerl...
I need a quick but clean code update to my Android chess game so it requests `com.google.android.gms.permission.AD_ID`. The permission must be wired specifically for AdMob-based ad personalisation; no other ad networks are in use. You will: • modify the Manifest (and any Gradle settings) to declare the new permission correctly • confirm that AdMob ads still load and are now eligible for personalised targeting • generate a signed build (AAB or APK) so I can run the Google Play Console pre-launch report without warnings related to AD_ID Acceptance is straightforward: the game builds, launches, shows personalised AdMob ads, and the Play Console confirms the permission is present and compliant.
Hello, I am looking for an experienced Unity VR developer to build the technical foundation for a mixed-reality multiplayer experience running on Meta Quest 3. This is not a typical VR game. The project uses real physical rooms scanned with Quest and mapped into the game world. Players move in the real environment, and the game overlays enemies and gameplay elements into that space. Before moving forward I would like to verify if this type of project is within your expertise. MVP SCOPE The first stage is a technical MVP, not a full game. Core requirements: Meta Quest 3 standalone Unity + Meta XR SDK Multi-room spatial scanning scan one room move to next room combine them into one playable space seamless transition between rooms Multiplayer (up to 3 players) synchronized pla...
I need a small utility that hooks into a PC game built on a custom engine and, at run-time, captures three things per frame: • the full 4×4 view-projection camera matrix • the depth buffer in linear space • the raw, uncompressed RGB back-buffer All data should be written straight to disk in a clean, well-documented CSV schema so I can feed it directly to my AI training pipeline later. Resolution, frame interval and output folder must be user-configurable through simple flags or an .ini file. I am comfortable providing you with a private build of the game plus symbols; the rest of the reverse-engineering or graphics API interception logic is yours to implement. Feel free to rely on tools such as RenderDoc, NVIDIA Nsight, Detours, or your own DLL injection met...
Unreal Engine 5.7 Game Developer Using AI tools is a must. Having Experience with FPS GAME ( First person shooting Game) Level: Mid to Senior About the Role We are looking for a passionate and skilled Unreal Engine 5 Game Developer to join our team. You will be responsible for building and implementing core gameplay systems, enemy AI behavior, spawning mechanics, and interactive game features in a fast-paced development environment. Using AI tools is a must. Having Experience with FPS GAME ( First person shooting Game) Responsibilities Design and implement gameplay mechanics including player interactions, force fields, timers, point collection, and weapon systems Develop and integrate AI behavior for enemies using Unreal Engine's Behavior Trees and Blackboards Build and manage ene...
We are looking for a developer to push the boundaries of a Knight Online private server environment. This is not a standard automation project; it is a deep-dive technical challenge focused on memory manipulation and protocol exploitation. If you understand the "old-school" architecture of KO (old game 2008) and know how to bypass client-side limitations, this is for you. Advanced Feature Set: Memory-Level Manipulation: Developing a robust KOXP (bot) with seamless targeting and skill combo. Protocol Exploits: Investigating and implementing (where possible) advanced modifications such as: -Skill Cooldown Optimization (reducing/bypassing client-side timers). -Attack Exploits -Range/Distance Extension (Attack distance manipulation). -Speed & Animation Canceling. Packet M...
I already use the Windows “Any Weapon” trainer for Manhunt on my desktop, but I’d like the exact same functionality on my Steam Deck running the default SteamOS image. Your job is to package or rebuild the trainer so it launches through Steam, recognises the Proton-executed game process, and lets me toggle every cheat—unlimited ammo, health boosts, weapon unlocks and, of course, the signature “any weapon” option—directly on-screen without crashing the title or tripping Easy Anti-Cheat. Manhunt is installed through my Steam library with Proton GE, so whatever you create must hook cleanly in that environment. I’m happy if you adapt the existing Windows executable with a compatibility layer, write a native Linux helper, or compile a brand-new t...
About the Project We're building a Napoleonic-era real-time strategy game with three factions: France, Austria, and Piedmont. We need a complete animation set for infantry, cavalry, artillery, and command units. Rigs will be provided (or created in Job #1 — we can coordinate). Scope The total scope depends on the final model count (see below), but the unique animation count stays the same either way: Option A (16 models) Unique: 51 Retargeted: 60 Total: 111 Option B (21 models) Unique: 51 Retargeted: 102 Total: 153 Animation Set Per Unit Type Infantry & cavalry: Walk, Idle, Reload, Run, Shoot, Death, Charge, Melee, Retreat (9 each). Artillery crew: Idle, Shoot, Reload (3). Command units (general, officers, drummers, trumpeters, standard bearers, supply): full set TBD &md...
Descrição: Prezados freelancers, Estamos buscando um desenvolvedor de jogos mobile para criar um "Endless Runner" inovador, com um forte propósito social. O projeto visa promover a inclusão, apresentando um protagonista cadeirante, inspirado em meu filho, e outros dois personagens com próteses. 50% da receita gerada após o lançamento será destinada à doação de equipamentos de mobilidade. Detalhes do Projeto: Tipo de Jogo: Endless Runner, similar a Subway Surfers. Personagens: Kayky: O protagonista, cadeirante. Lila: Uma menina com prótese no braço, acionada em fases que exigem levantar ou mover objetos. Saymon: Um menino com prótese na perna, acionado para saltar obstáculos. T...
⚠️ ⚠️ ⚠️ Important – Read Before Submitting a Proposal ⚠️ ⚠️ ⚠️ We are currently receiving a high volume of placeholder bids, generic responses, and automated proposals. These will not be considered. Your bid is carefully reviewed and tailored to this specific brief, this project will be on a FIXED price Your proposal includes concrete ideas, relevant experience, and/or examples directly related to this project You are providing a realistic timeline and budget, not a placeholder offer You are personally involved in the work and not submitting on behalf of an unknown third party without disclosure Game is a next-generation mobile real-time strategy MMO inspired by AAA titles like Million Lords and refined with selected, high-quality systems from Lords Mobile and Rise of Kingdoms...
##URGENT MUST READ must send screen shot of two different accounts of horizonxi running on two different VMs. do this before serious consideration. thank you. ----- game can be obtain here ##### Need help making existing code functional. It is an addon for private game server, code exists on GitHub, believe it is LUA, but i am unable to make functional. The goal of the addon was to run auto healing tasks, but i do not understand the libraries or edits to the code that needed to be done. Here is what Is required - gaming familiarity - spare emails to create accounts to use game - ability to run a multiple VM environments to test one account healing tasks on the another. - ability to run VPN in both VMs - Commented code throughout, so future tweaks on my side are straightforward...
Hey all! Looking for a developer who is experienced with Godot and mobile games to collaborate and build something awesome. We want this game to be built maximally with Claude Code. So, looking for developers who are experienced with this. My business partner is a tiktok creator with millions of followers. This game is being designed to be tiktok-first and grow on tiktok. We want to work with somebody on a partner level here and pay them 10% of gross profit and ownership in the IP, vested and aligned with terms we figure out. The payouts would happen on freelancer.com. The thinking here is to find somebody who is invested into the long term potential of the game and can share in the upside with us. If you are interested in this, please let me know. Please keep your proposal short and ...
تطبيق ويب تطبيق ديسك توب تطبيق جوال التطبيق مثل مانوس مثل ارينا مثل ريبلت مثل بولت اقرب لجوجل انتيجرافيتي تطبيق يعمل بوكلاء و مدير وكلاء يكون مهندس برامج بنماذج مجانية فقط يقوم الذكاء بتغير النماذج كل ما انتهت التوكن الذكاء هو وسيلة التواصل يناقش يقترح لا يتوقف حتى ينفذ لا يكذب لا يتلاعب لا يضيع الوقت يمكنه العمل في اي بيئة واجهة واحده تكون فيها كل شيء شاشه تعمل يونفرسيل فيو و تتغير لطرفية ترمنال عارض متصفح تفتح العاب تفتح مقاطع شاشه يتحكم فيها الذكاء يمرر الادوار للوكلاء يراجع يعدل يغير المهم تحقيق الهدف شاشه يستطيع الذكاء تغيرها تغير الثيم و التصميم شاشه مرتبطه بالذكاء يفتح يشغل كل شيء التطبيق يجب ان يقوم بعد المناقشه مع الذكاء و التواصل لفكرة كتابة خطة و انشاء صور للتطبيق و الواجهة و الورك فلو و اذا تمت الموافقه عليها يقوم بعمل كل شيء امام المستخدم يجب عرض كل شيء للمستخدم الملفات الوقت ...
I want both my Mobile Legends and PUBG Mobile accounts pushed well beyond their current high-skill brackets. You would be playing exclusively on the mobile platform, tackling lobbies that are already filled with advanced-level opponents, so consistent Mythic (ML) and Conqueror (PUBGM) experience is essential. Your task is straightforward: log in safely through the in-game “guest” or linked social account I provide, grind ranked until the specified tiers are reached, and keep my win rate healthy while you do it. I will monitor progress through in-game stats, so please keep screen-recording on for the final few matches as proof of play. Key expectations • Solo or duo queue only—no full squad stacking that could flag the account. • Zero third-party tools,...
I own two related projects built with Unity. The first is a deterministic, multiplayer billiards title that relies on the Calculable Mechanics v2 fixed-point physics package. The second is an offline 3D pool game on Google Play; its menus, buttons, textures and overall colour palette feel far more polished. I want the multiplayer build to inherit that same look and feel while keeping its current physics-driven gameplay intact. Alongside the visual overhaul, I also need full replay and spectator support so matches can be watched live or reviewed later from different cameras. A single month is my target window, so an incremental approach with weekly Unity builds works best for me. Key deliverables • Re-skin of the multiplayer game: replicate the offline title’s menu flow, bu...
I’m building a challenging outdoor-themed obby for the Roblox platform and need a developer who can take the entire experience from concept to publish-ready. The setting should feel fresh and natural—think cliffs, rivers, treetop bridges and other nature-inspired elements—while the gameplay remains firmly in the “Hard” category. Players must feel that every jump counts, yet the course should still reward persistence rather than frustrate. Core game mechanics will include: • Power-ups placed strategically so skilled players can earn brief advantages without trivialising the difficulty • A built-in timed challenge mode that records and displays best runs to encourage replayability and competition Beyond those features, smooth checkpoint logic, p...
I need an AutoHotkey (AHK) script that can handle a simple macro routine for one specific Roblox mini-game. No exploits, memory edits, or injection—just a clean, client-side helper that mimics normal player inputs. What the script must do • Generate automated movements, mouse clicks, and key presses exactly as if I were doing them myself. • Fire only when I hit a start/stop hotkey of my choice (the “user input” trigger). • Once running, repeat the action cycle every second until I toggle it off. Practical considerations – Keep the code readable with clear comments so I can tweak keys, delays, and the hotkey later. – Include a short setup guide: where to paste the script, how to run it alongside Roblox, and how to change delays if the gam...
My Unity project is running smoothly, but it needs fresh content to keep players engaged. The main task is to design and integrate brand-new levels or environments that fit seamlessly with the existing gameplay loop. Here’s what I have in mind: • Concept, block-out, and final build of several new scenes that expand the current storyline. • Full integration into the project’s scene flow, including lighting, nav-mesh, UI hooks, triggers, and save/load checkpoints. • All assets optimised for the target platforms (mobile and PC), maintaining current frame-rate benchmarks. I already have the core mechanics, scripts, and art direction documented. You’re free to propose outdoor landscapes, indoor spaces, or even fantasy realms—whichever you beli...
This is full time(8 hours/day) Or Part time (5 to 6 hours/day) job. Don't apply without a portfolio. I need a Unity expert to turn my concept into fully-playable build for both iOS and Android. Your main focus will be building the core gameplay loop, implementing level progression and polishing the overall player experience so it runs fluidly on current mid-range phones. I already have the mechanics drafted out and a style guide for the 3D look; you’ll translate these into functional scenes, integrate mobile-friendly controls and optimise for performance. If you have shipped mobile titles in Unity—especially puzzle or strategy games with 3D send the links
I need a full-stack developer who can turn my concept for a secure audio- and video-calling service into a polished, production-ready app on both Android and iOS. The core experience must feel crystal-clear on every call, so please lean on WebRTC (or a comparable engine) to guarantee high-definition quality even on moderate bandwidth. Security sits above everything else: all voice, video and chat traffic has to be end-to-end encrypted, and every new session must be protected by two-factor authentication. I am open to Google Authenticator, SMS or push-based 2FA—whichever integrates cleanly with the chosen backend. A built-in coin system will power monetisation. Users should be able to: • top up coins through standard in-app purchase APIs, • spend coins per minute of ca...
I'm looking for a creative developer to design an engaging, narrative-driven "Cognition Quest" for elementary school students. This interactive platform will feature mini-games and challenges tailored to assess and enhance various skills. Key Requirements: - Target Audience: Elementary school students - Subjects: Math, Science, Language Arts, Social Studies - Cognitive Skills: Memory and Recall, Problem-Solving, Attention and Focus - Social-Emotional and Executive Function skills assessment integrated Ideal Skills and Experience: - Game development experience - Understanding of educational psychology - Experience in creating adaptive learning experiences - Strong storytelling and narrative development skills The end product should be engaging, educational, and adaptive t...
I need a complete, first-person roller-coaster scene built in Unity that drops the player into the front seat of a cart racing through a dramatic desert landscape. From the initial climb to the final brake, the camera must stay locked to the front passenger’s point of view, giving a smooth, jitter-free ride that feels physically convincing. Key elements I expect: • Desert setting with natural lighting, shifting sand textures, and convincing distance haze so the horizon feels endless. • A seamless coaster track that loops, banks, and dives without visible seams or clipping. • Synchronized cart physics: banking forces, velocity changes, and accurate rail alignment—no derailments or sudden jerks. • Immersive audio: wind rush, metal-on-track rattle, rid...
Dear chosen developer, I know this seams long, but I have what I think to be a promising game idea. I am a creative person and have been planning this for almost a month don’t get scared away by all these words. You would just need to read these next few sentences to get the idea and can then refer to the many other details and questions and just to make it more interesting and of a complex, well built experience for gamers. I’m seeking a skilled game developer to create a survival game similar to DayZ, but set primarily on a large lake or sea. The game should be built using Unity or honestly whatever you think this project can be accomplished in/whatever your most comfortable using. The map should consist of multiple large coastal cities, a mountain/hilly region, plains, fores...
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