Game software(repost)
$500-5000 USD
Dibayar saat pengiriman
Language: C++
Skills and previous experience in: Game engines, Debugging/Reverse engineering, Servers and protocols.
The project is not to build a new game, but to build a piece of software to run alongside an existing game. The main feature of the software is aim enhancement, as it is a "point and click" style game. Aim prediction also needs to be built in. Along with features such as toggle aim enemy/ally, and toggle on/off. Part of the project is to discuss what is possible within the software and time frame, to agree upon that, produce a formal document stating all of the features that will be made. And then producing the software to an agreed deadline.
The bot must recognise when the player controlled character is using "friendly" or "aggressive" abilities, and be able to switch between aiming at allies or enemies in relation to the ability. The hit % must be 95%+
Whilst the dodgebot must have an editible ability to dodge selected abilities from enemies.
Wether this is done through reading the game and deobfuscating it, or using an image reading system is open for discussion or any other method, aslong as it gets the desired results.
## Deliverables
[url removed, login to view] requirements notice: As originally posted, this bid request does not have complete details. Should a dispute arise and this project go into arbitration "as is", the contract's vagueness might cause it to be interpreted against you, even though you were acting in good-faith. So for your protection, if you are interested in this project, please work-out and document the requirements onsite.
ID Proyek: #3337505