CG - Abstract Material Description (BRDF) which maps into OpenGL -- 2

Ditutup Dipasang Jul 12, 2015 Dibayar saat pengiriman
Ditutup Dibayar saat pengiriman

We are searching for an abstract material description which can fully exploit features of a modern raytracer (we are using Intel Embree) using for example BRDFs.

This material description should than also be mapped into Phong materials used in OpenGL.

We have an existing implementation of Phong Materials in OpenGL but want to abstract the material so that it can description so that it can be fully utilized by an raytracer.

We are using JavaScript for the implementation.

The developer should have existing knowledge of raytracing, BRDFs, Phong materials in Raytracing and in OpenGL (and the theories behind all of these).

Desired SkillsJavascript, OpenGL, Computer Graphics, Raytracing

Grafis Komputer JavaScript OpenGL

ID Proyek: #8052537

Tentang proyek

3 proposal Proyek online Aktif Aug 18, 2015

3 freelancer rata-rata menawar $1251 untuk pekerjaan ini

franjav

I have a bast knowledge in computer graphics and illumination, and i have developed some softwares with ray tracers.

$777 USD dalam 15 hari
(1 Ulasan)
2.2
vincent4242

Hi, I have over 12 years experience in rendering and shading technology as software engineer. I have worked at Weta digital as Senior Shader Writer and Double Negative as lead rendering engineer among other roles. Lebih banyak

$2222 USD dalam 30 hari
(0 Ulasan)
0.0
enamovic

Hello there. I am researching and teaching computer graphics at the university in my hometown. My specializations are procedural modelling and shading. I am one of the 1st developer of shaders here in Slovakia (from 1 Lebih banyak

$755 USD dalam 17 hari
(0 Ulasan)
0.0