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$2 USD / jam
Bendera INDIA
mumbai, india
$2 USD / jam
Saat ini 3:26 AM di sini
Bergabung Oktober 2, 2013
0 Rekomendasi

Nishant S.

@nishantsthalekar

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$2 USD / jam
Bendera INDIA
mumbai, india
$2 USD / jam
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Pekerjaan Selesai
N/A
Sesuai Anggaran
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Tepat Waktu
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Tingkat Rekrut Ulang

Game Programmer - C# , C++

As I grew up playing video games, I got fascinated by how a bunch of really smart and talented people can create such entertaining programs. With time, the games I played evolved into more complex and more realistic virtual worlds. This is where my fascination also evolved into an ambition, an ambition of learning the tools and technologies necessary to be part of teams that make such amazing games. After finishing my education in Information Technology, I did a small stint in an IT firm before moving to Canada to pursue a post graduation in game development. The course basically taught me how to create a game engine from scratch. This was the breakthrough I needed and since then I have been working in gaming industry for close to 5 years. Over this rather short period, I got projects that gave me opportunities to work on different game engines such as Unity, Cocos2d and Unreal Engine. I was also lucky enough to get a variety of tasks from Gameplay and Networking to AI, Physics and Rendering (Graphics). I find this generalist role cool as it allows me to learn every facet of game programming. As the journey continues, there is certainly a lot more to learn, a lot more amazing games to work on and for this, I'm indeed very grateful.

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Ulasan

Perubahan tersimpan
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Pengalaman

Software (Game) Developer

Octane Technologies
Mei 2017 - Feb 2020 (2 tahun, 9 bulan)
Following are the tasks that I worked on. ► Added multiplayer mode to existing android game. ► Used Cocos2d-x to create a strategy game. ► Used Unity Engine to create multiple mobile games of hyper-casual genre. ► Built additional tools for automation testing that significantly reduced testing time.

Game Developer

DSK GreenIceGames
Jun 2016 - Mar 2017 (9 bulan, 2 hari)
Following are the tasks that I worked on. ► Created scripts, code that implements the given gameplay logic or any supporting subsystem.. ► Used Unity3d to develop fast data oriented mobile games (Android, IOS) ► Worked on UE4 multiplayer VR/ PC project for SASE , India.

Lead Programmer

Nefarious Dimensions
Jul 2015 - Apr 2016 (9 bulan, 1 hari)
I worked on Planetary Prospectors : ARM which is out on steam as Early Access. It is an open world space mining game built using Unity3d as game engine. Following were my responsibilities.. ► Creating scripts that satisfy gameplay requirements. ► Designing and implementing several subsystems. ► Integrating third party systems such as Dialogue system, Steamwork API. ► Overall code optimization, debugging and bug fixing.

Edukasi

PG Diploma in Game Development and Advanced Programming from Fanshawe College (Option not present)

University of Toronto, Canada 2014 - 2015
(1 tahun)

PG Diploma in Advanced Computing (CDAC - option not present)

University of Mumbai, India 2012 - 2013
(1 tahun)

Bachelors in Information Technology

University of Mumbai, India 2009 - 2012
(3 tahun)

Kualifikasi

Pulse (Android) - Unity

Global Game Jam
2017
Pulse is a mobile shoot 'em up game built for android devices . It was done in 24hours as an entry for Global Game Jam 2017. Mobile's gyroscrope was used for movement and tap was used to shoot.

iPingPong 3D

Octane Technologies
2017
My responsibility in this already released game was to add multiplayer support to its Android version. The game now allows users to play against each other in local area using Wi-Fi Direct. Game was originally made using native android code. I had to learn the existing code and refactor it wherever required. For multiplayer, I made use of WiFi Peer to Peer API that android provides.

Merge Stars

Octane Technologies
2019
I worked on this project as a part of a 5 person team using Unity Engine. I was involved in the following tasks for this project. This project was made using Unity3D. 1. Game mechanics 2. Persistence System 3. Game UI 4. Optimization

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