I am a dynamic result oriented professional with about 12 years of rich experience in Game industry, currently designated as Art Lead.
I have extensively worked on 9 AAA titles for clients like Codemasters, Microsoft, THQ, EA Games, KUJU Entertainment, Coyote Console, Deep Silver and Bizarre Creations. I gained a broad understanding of the gaming industry, Cognizant of deadlines, team-oriented and enthusiastic about creating eye-catching art for great games. My Strengths are modeling, UV-mapping and texture creation. My expertise lies with next-generation technology including different types of map creation like bump, normal, specular etc for real-time shader. I enjoy learning new technology and employing that knowledge to make compelling art.