I’ve been working with Unity3D in various different scopes and developing very distinct products. From corporative training software to mobile advergames. More recently I’ve been developing educational apps too. Through these development experiences I explored near every capability that Unity3D has to offer, e.g.: Peripheral integration like Kinect and Wiimote, augmented reality, external library bridging among others. But I still crave for a opportunity to work with entertainment and real game development.