Correct Rigging/ Anatomy Deformities on a Realistic 3D Character
$30-250 USD
Dibayar saat pengiriman
I need a skilled Maya rigger to correct some anatomy mistakes made by a prior contractor. Basically, my character's bones do not react realistically to normal human movements through the animation process.
Attached are some of the anatomy issues that came up. These are not all of the issues. The shoulders, joints, torso, eyes, chest all need some degree of work. The final deliverable will have no anatomy/rigging issues. You will be expected to demonstrate that everything is fixed by moving the bones so I can see the entire model 360 degrees.
If I believe you are capable of doing the work, I will share with you the actual asset for you to review and give me a more accurate and comprehensive quote. You must be comfortable with adult content and have demonstrated experience.
ID Proyek: #27928727
Tentang proyek
15 freelancer rata-rata menawar $184 untuk pekerjaan ini
Hi I have go through with details thoroughly along with attachment , I will fix your model with rigging and 360 rotation . please give me opportunity to showcase my skills. I have 7+ years of expertise in - 3D mod Lebih banyak
Hi, H have checked your description and images. I will do rigging in Maya. Kindly send me massage on chat. I will provide you Maya file. I am waiting for good news. I am expert in 3D Animation, Character Animation, 3 Lebih banyak
Hi there, I'm bidding on your project "Correct Rigging/ Anatomy Deformities on a Realistic 3D Character" we are a team of titanium certified developers. we excel in 2D and 3D animations. please leave a message on my c Lebih banyak
Hi there, I am an expert in Graphic design, Web Design, Illustration and Infographics. As per your project, I am ready to provide you with 110% perfection and satisfaction. Please see my portfolio on this link https:/ Lebih banyak
Hi, I am 3d artist. I am very interest in your "Realistic 3D Character" project. I have experience to design, rendered and animated many Product, buildings and landscapes(2D and 3D) using Autocad, 3ds max, sketchup, re Lebih banyak
I'm ready to work on rigging on character, to correct some of mistakes. first of all i'm new one here, so i don't know what to say about it much . i'm now working animation skill on my local animation studio and 5, Lebih banyak