Hello! My name is Mark and I am 3D modeller working with Maya, 3ds Max, V-Ray, ZBrush, Photoshop and more. I can create hard-surface models with perfect topology, as well as organic High- and Low-poly models for games or visualisation. I guarantee fast and full feedback and optimal result. Please, contact me and we will be able to consider the details of your project.
My primary package is Maya, but I have 3ds Max too, so I can export my models there. Also I have experience working with Quixel, Substance and Unreal. I have all of this programs now, and can create your model with materials, textures and even with collision and LODs.