Description :
I'm looking for a 3D modeler to work on 3D characters design (modeling, set-up, skinning if possible), in a low poly version for a 3D real-time use and also high poly for the today's Serious Games versions (pre-calculated animations) and today's trailers.
I'm looking for someone who's motivated, with great sense of creativity in order to develop the project together.
## Deliverables
Requirements:
- Excellent knowledge in modeling software (3ds Max or Maya) and animation (Motion Builder),
- The created characters must be designed for a MoCap file use (.bip or .bvh).
- Image Culture and Creativity expected.
Input :
Creative lines, sketches
Output :
All source files of models (in .max or .mb), third-party files (textures, MoCap ..) in order to be reused later.
Note: I will benefit of all rights of ownership and use of these files.
Constraints :
- Suggest several trials.
- Proceed with milestones (validation for modeling and for set-up)
- Always respect the agreed deadlines.
Project schedule :
- Initially, there will be a brainstorming about what has already been thought in terms of design and what the company wants to implement.
- Implementation of the various stages of development.
- After that, one will have to offer several different tests to guide research towards a final product (on a first-time modeling and texturing, and finally the animation).
Each step needs to be agreed before proceeding to the next one.
Material required for bidding:
- Offers with budget and deadline
- CV
- Digital Book (including modeling and character animations)