Based on UMA technology on Unity3D
We need to sculpt a very detailed avatar,
We need specific detail on muscle level.
We need more control adjust bones on the organs to reach a complex muscle deformation.
There are two main issues here:
1. Need more volume on the mesh itself, it´s a matter of adjusting skinning and maybe including more bones.
2. Need more detail on texture level, improving normal maps, it´s a matter of sculpting.
We need the muscles adjusting more realistic to the sliders
We need to chop things up because of the Unity vertex
We need a very detailed resize on run-time on organs such as: Upper back, lower back, knees, forarms, upper leg, lower leg etc'...
Also current UMA avatar is not realistic enough for us so it must be VERY REALISTIC
We need to put additional bones for major muscles
Basiclly a regular good sculptor / rigger who also understand the basic idea of how the adjust bones works in UMA can do the job
The thing with the REALISM is that the modeler needs some experience in real-time rendering and meeting the HW limitations
We can start by a try to just adding a muscle adjust under one of the arm or leg adjust bones of the existing model and weighting some vertices to it as a quick test before we do all the other work.
We can start with makeHuman mesh - not sure if they have a really high poly version or not, but they might. ([login to view URL])
They have a few different rigs you can choose when exporting, but you'd have to redo it for the UMA adjust bones anyway - of course if you defined the rig for makeHuman rather than after export that could be useful later on
Also experience with Muscle deformation systems like the one in Houdini is a big plus.
See also attached files
Also, describe your modeling, development and integration approaches?
General:
1. Please ask any question, just make sure ALL IS CLEAR!!!
2. State time needed.
3. We treat this task as a test for long term cooperation and if the candidate passes he will receive future more difficult tasks.
4. Please quote your fix price for this task,
5. Also state if advanced payment is needed
6. We need this ASAP.
Regards,
Erez
Hello,
We are Shroom Studios specializing in Animation, Vfx and Advertising. We have a pool of some really wonderful and talented artists for 3d Production.
This project will take 3 days maximum We have some really talented artists who have a deep under standing of form and anatomy.
We, at Shroom Studios, have a really strong 3d Production Team which understands the importance of delivering results within deadline.
Looking Forward to work with you.
Regards,
Shroom Studios
I completely inquired the detail requirement and extremely interested.
I have done multiple project for unity compatible. My freelance profile/track record is my reference.
7/7 availability on skp for connect.
Benchmark in quality work with reliable and flexible team work services are guaranteed.
I am ready to go with any terms and conditions for build up reliance with the hope of more job in future.
Looking forward for ongoing long term professional work relation.
Regards
Shahid
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