Find Jobs
Hire Freelancers

Scale an OpenGL texture and apply a lookup table to a texture

€250-750 EUR

Selesai
Dibuat lebih dari 5 tahun yang lalu

€250-750 EUR

Dibayar ketika dikirim
I need two utility function for OpenGL: 1) Scaling I have a 2D OpenGL texture. This should be scaled to 300 pixel with (proportional). I need the result back in a CPU memory buffer as RGBA with float components. Input parameter: inputTexture Return parameter: bitmap 2) Render with lookup table I have a 2D input and output 2D texture. Also, I have a color cube in CPU memory float cube[32][32][32]; This cube should be applied o the input texture and the result rendered to the output texture. Input parameters: inputTexture, outputTexture, cube Return parameter: - Thats all. Thorsten
ID Proyek: 18347930

Tentang proyek

4 proposal
Proyek remot
Aktif 5 tahun yang lalu

Ingin menghasilkan uang?

Keuntungan menawar di Freelancer

Tentukan anggaran dan garis waktu Anda
Dapatkan bayaran atas pekerjaan Anda
Uraikan proposal Anda
Gratis mendaftar dan menawar pekerjaan
Diberikan kepada:
Avatar Pengguna
Hello, I have a long trajectory in OPenGL, as you can see in my previous work. I should be a good option for this project. Let me know more details, please. Best regards!
€555 EUR dalam 12 hari
5,0 (123 ulasan)
7,3
7,3
4 freelancer menawar dengan rata-rata €615 EUR untuk pekerjaan ini
Avatar Pengguna
hello,how are you. i read your bid carefully. i am c/c++, opengl expert and have full experience for 10 years. c/c++, opengl is my top skill and i can build your project fully. i can provide most quality and high speed. if you want to success, please contact me. Then, I will give you good result to the proposals. hire me.
€555 EUR dalam 10 hari
4,5 (11 ulasan)
6,0
6,0
Avatar Pengguna
I read the 2 functions the first one will take a bit more time i am an OpenGL expert with 4 years experience Regards
€1.000 EUR dalam 10 hari
5,0 (8 ulasan)
4,4
4,4
Avatar Pengguna
Hello sir, Thank you for this project. Overall I grasp the concept of your project, but when it comes o concrete implementation I have few questions: 1. For the scaling operation the width should be fixed to 300pixels and height should be adjusted based on aspect ratio ? Or maybe fix height to 300 px and adjust width ? If not, please explain. 2. The scaling operation will might need to create a new temporary texture memory. This might be inefficient depending on the application (e.g. when making many re-scale operations for real-time applications). In such scenarios I find that one possibly optimal solution would be to create just one texture upon the first call to rescale and then only reallocate memory when needed in subsequent calls if they rescaled image does not fit to the existing texture size. What is your requirements on this matter? 3. I am afraid I did not completely understand the lookup operation with the cube. Could please provide a small example on the operation that is needed ? In any case I guess this will be accomplished via a GLSL shader. Which version of OpenGL are you targeting? I would be glad to help you on this project and provide a solution that meets your needs. I am looking forward to your response. Best regards, Alex
€350 EUR dalam 3 hari
5,0 (8 ulasan)
4,4
4,4

Tentang klien

Bendera GERMANY
Peine, Germany
5,0
2
Memverifikasi Metode pembayaran
Anggota sejak Sep 9, 2016

Verifikasi Klien

Terima kasih! Kami telah mengirim Anda email untuk mengklaim kredit gratis Anda.
Anda sesuatu yang salah saat mengirimkan Anda email. Silakan coba lagi.
Pengguna Terdaftar Total Pekerjaan Terpasang
Freelancer ® is a registered Trademark of Freelancer Technology Pty Limited (ACN 142 189 759)
Copyright © 2024 Freelancer Technology Pty Limited (ACN 142 189 759)
Memuat pratinjau
Izin diberikan untuk Geolokasi.
Sesi login Anda telah kedaluwarsa dan Anda sudah keluar. Silakan login kembali.