I want to make a quadtree or octree system to my render engine to optimize a render of a big mesh. Im using Directx 9 and directx mesh format (.x). I just need the quadtree system working to optimize the render engine. Thanks.
Hello I am expert with opengl and graphics computing in general. Please, give me all details.
Habilidades y experiencia relevante
opengl, c, c++
Htos propuestos
R$750 BRL - the job