I have a game I am trying to develop using Unity 3D and Vehicle physics engine ([url removed, login to view]). Is basically a simulation of illegal taxi business in my local town.
Idea is to have daily monetary targets for ferrying people and having to contend with police with spikes, other drivers, traffic, potholes and other random variables to be added later. I was hoping to use vehicle physics engine for its realism and car control and possibly a bit of UFPS later on for a GTA style game without the excess violence.
I also have other possible work if this one succeeds.