You need to develop a program in C#(you can use C for Graphics, shaders if necessary) using the Unity 3D engine, which will use
[login to view URL] (the neural network for the synthesis of textures)
[login to view URL] (neural network for interpolation)
The final program should:
1. Combine 2 texture styles, using deep-photo style transfer, interpolate using the 2nd neural network.
2. Apply this texture to the selected 3D model (any, preferably some character to the polygonal grid was complex), models should be several, very different in appearance.