There is an official library for parsing FBX models written in the C++, it is called libfbxsdk (you can download it on the official website).
A task:
Write a wrapper (in C++) of this library that will make all methods related to the model (transformation, meshes, materials, animation, etc.) available for the call (mark them as DLL Export methods) from the C#. Methods should return pointers to objects of any C++ class, or primitive types. You can pass by reference in the DLL export methods.
Library requirements:
The libfbxsdk library version must be the last;
Supported formats FBX models - all;
Supported platforms: Windows 10 64 bit and UWP (Hololens).
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