Creating something with multiple of shapes and then animating it. Ill provide more details.
An Animated Object: The GLUT
functions will not be readily accessible to you in an OpenGL 3.0+ context, consequently
by expectations for your animated shape are low. You will be responsible for creating
your own primitive shapes.
Animation: Your object itself should be animated in some way. That means parts of
your object should move in relation to other parts of your object, automatically and
without the need of user input. Simple rotating the entire world, does not count as
animation.
Non-Trivial: Your final graphic object should be constructed so that used many different
types of shape functions, many different colors, and is viewable from all angles (that is
the graphic object should look complete from all angles). I will not be sufficient to turn
in a rotating cube.
Hello,
I will implement for you a complex animated 3D object, in C++, using modern OpenGL(version 3.2 and up) and GLUT. Please see PM for a couple of clarifications.
Thanks for considering me,
Paul
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