Convert OpenGL fragment Shader to WebGL fragment shader
$30-250 USD
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I need help converting an OpenGL GLSL fragment shader to a WebGL fragment shader with the accompanying Vertex shader: The shader to convert is the Bitonic Merge Sort at the end of this link (Example 46-2): [url removed, login to view]
ID Proyek: #7755785
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I have a bast experience with OpenGL and GLSL, and I have implemented the Bitonic Merge Sort in CUDA. Then, I think could do this code without problems
2 freelancer rata-rata menawar $133 untuk pekerjaan ini
Do you have a specific hardware target in mind or is this a proof of concept on a single hardware setup? Also, any specific issues you've had in converting this over to WebGL or is WebGL just not something you frequent Lebih banyak
I have GLSL experience and also have knowledge on Javascript. This is what should allow me to complete this project successfully.