The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
Dari 20,027 ulasan, klien menilai Unity Developers kami 4.84 dari 5 bintang.Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
Dari 20,027 ulasan, klien menilai Unity Developers kami 4.84 dari 5 bintang.Saya berencana merilis sebuah aplikasi permainan teka-teki di mobile yang benar-benar bisa menghasilkan pemasukan harian ke akun DANA saya. Fokus utamanya adalah membuat mekanisme permainan yang seru sekaligus menyiapkan alur monetisasi lewat pembelian dalam aplikasi (in-app purchase). Yang saya butuhkan: • Konsep inti permainan teka-teki beserta loop gameplay yang membuat pemain terus kembali. • Pembuatan prototipe fungsional untuk Android (lebih baik jika sekaligus siap di-port ke iOS). • Implementasi sistem in-app purchase menggunakan Google Play Billing (atau alternatif resmi) dan panduan pencairan pendapatan agar dana bisa rutin ditarik ke DANA setiap hari. • Dashboard sederhana atau laporan analitik dasar sehingga saya dapat memantau ARPU, retention, dan pe...
Saya ingin memiliki sebuah permainan mobile sederhana untuk platform Android yang bisa saya rilis di Google Play guna menambah penghasilan. Permainan tidak perlu kompleks, namun harus: • Memiliki mekanik permainan adiktif yang mudah dipahami pengguna pemula. • Terintegrasi iklan (AdMob atau sejenisnya) agar bisa langsung dimonetisasi. • Disertai file APK siap rilis, kode sumber lengkap, dan panduan singkat cara melakukan build serta publikasi ulang. Silakan kembangkan dengan engine yang paling Anda kuasai—Unity, Godot, atau Android Studio native—selama performa tetap ringan pada mayoritas perangkat Android menengah ke bawah. Pastikan desain antarmuka intuitif dan ukuran instalasi tidak berlebihan. Saya terbuka untuk ide genre (arcade, puzzle, endless runn...
I want to bring a new 3D action experience to life—something with the same pulse-pounding energy people love in Rivals, yet fresh enough to stand on its own. Tight, responsive combat, striking characters, and environments that pop are must-haves. From the very start I need the project architected for simultaneous release on PC, console, and mobile, so an engine such as Unity or Unreal that handles cross-platform builds smoothly makes sense. Core goals • Fast, combo-driven battles that feel great with either a controller or touch input • Eye-catching 3D art style, leaning more toward stylized than hyper-realistic • Short learning curve, deep mastery—think pick-up-and-play with competitive depth • Online and local multiplayer are desirable, provided n...
I’m building a Unity-based virtual surgery simulator in which a robotic arm reacts instantly to my hand movements captured through a standard webcam. MediaPipe must handle the tracking, while Unity (2022 LTS preferred) renders a fully 3D operating theatre that includes a human anatomy model showing detailed individual organs. Hand-gesture control is central, so the following gestures need explicit, low-latency mapping: • Open/close hand – grip or release instruments • Pointing – select targets or modes • Thumbs up/down – confirm or cancel actions • “Surgery” gesture – reserved for an additional context-switch you may propose The simulator should let the user perform these core procedures: • Incisions • Sutu...
I have a set of semi-realistic, AI-generated character sprites for my upcoming visual novel and I need each one resized to a very specific, custom resolution so they can be dropped straight into Unity with no extra tweaking. I already know the exact width and height in pixels and will share those dimensions as soon as we start. Beyond the precise resize, I’m looking for minor cleanup where needed—crisp edges, consistent transparency and colours locked to sRGB—so the images import cleanly as 2D sprites. If you’re used to Unity’s sprite-mode settings, pixels-per-unit values and tight packing, that experience will help everything slot in smoothly on my end. Acceptance criteria: • Every file matches the custom dimensions I provide. • Images open in...
I have a complete sample bubble-shooter APp and I need an experienced game developer to recreate it for Android, matching the gameplay, art style, and user flow one-to-one. The finished build must also run smoothly on current Android phones and tablets. The game is reward-based: players earn in-game currency as they clear stages. Please reproduce the exact reward logic from the reference app so that coin balances, payout timing, and UI cues all feel familiar to returning users. Multiple levels are essential. The progression, difficulty curve, and level-select screen should mirror the sample exactly. If you prefer Unity, Cocos, or a custom Android engine, that’s fine—as long as you can match the reference mechanics and supply full source. Deliverables • Complete Android...
I have a complete sample bubble-shooter APp and I need an experienced game developer to recreate it for Android, matching the gameplay, art style, and user flow one-to-one. The finished build must also run smoothly on current Android phones and tablets. The game is reward-based: players earn in-game currency as they clear stages. Please reproduce the exact reward logic from the reference app so that coin balances, payout timing, and UI cues all feel familiar to returning users. Multiple levels are essential. The progression, difficulty curve, and level-select screen should mirror the sample exactly. If you prefer Unity, Cocos, or a custom Android engine, that’s fine—as long as you can match the reference mechanics and supply full source. Deliverables • Complete Androi...
I’m working on a student assignment that calls for a compact, education-focused mobile game aimed at children aged 8-10. The core goal is to make basic math practice engaging through play, so every mechanic, graphic, and sound should reinforce simple addition, subtraction, multiplication, or division concepts without overwhelming the player. Scope of work • Build one self-contained game loop that rewards correct answers with fun visual feedback and gentle audio cues. • Keep controls intuitive for small hands; single-tap or drag-and-drop is ideal. • Provide age-appropriate art assets (bright, friendly style) and a light musical bed that can safely loop. • Track the player’s streaks and show a simple end-of-session summary so kids see their progress. ...
Je recherche la création d’un avatar 3D complet, au style résolument réaliste, pour être intégré dans une application d’IA conversationnelle. Le personnage devra être animé de manière naturelle, capable de reproduire des micro-expressions et des subtilités émotionnelles, bien au-delà des expressions de base. Exigences techniques principales • Modèle 3D réaliste avec topologie propre et niveaux de détail adaptés au temps réel. • Rig complet incluant un os nommé « Tête » (ou contenant « tête ») afin d’assurer les rotations de tête et le suivi du regard. • Blendshapes / visèmes res...
I’m planning a casual-idle tycoon experience built entirely around a Mining theme, with the core activity centred on Crypto rather than traditional gold, coal or gemstones. The gameplay loop must feel familiar to anyone who enjoys an “Idle Tycoon” style title yet offer enough depth to keep players engaged over longer sessions. Core mechanics I need implemented: • Resource collection – rigs generate crypto over time, with production speed affected by power, cooling and algorithm difficulty. • Upgrades and enhancements – players reinvest earnings into better hardware, energy efficiency boosts and facility expansions that visibly change the mine’s appearance and stats. • Trading mechanics – an in-game exchange lets players buy low,...
Project Title: Develop a "Wool Traffic Jam" Style Puzzle Game for Mobile (iOS & Android) Project Description: I am looking for an experienced game developer to create a mobile puzzle game similar to "Wool Traffic Jam" or "Traffic Jam: Car Escape". The core gameplay involves sliding vehicles on a grid to clear a path for a target vehicle to escape. The game should be engaging, visually appealing, and optimized for both Android and iOS platforms. Key Features Required: 1. Core Gameplay: - Grid-based puzzle mechanics where players slide vehicles horizontally or vertically. - Clear the path for a specific target vehicle to reach the exit. - Progressive difficulty with increasing complexity in later levels. 2. Game Modes: - Single-player campaign...
I’m building an immersive rehabilitation platform that challenges patients cognitively while simultaneously guiding targeted motor exercises. The goal is to keep therapy engaging, data-driven, and clinically meaningful inside a standalone VR headset (ideally Quest 2/3, though I’m open to PC-tethered solutions if you can justify the trade-offs). Cognitive focus • Memory • Attention • Problem-solving • Executive functions Motor focus • Fine motor control • Gross motor movements • Hand–eye coordination • Gait and balance training Here’s what I need from you: an end-to-end Unity or Unreal project with therapy “mini-game” scenes that adapt difficulty in real time, record kinematic data, and export...
I'm looking for an experienced game developer to create a mobile game reminiscent of Trade Nation from 2010. The game should incorporate resource management, building construction, and trade and economy mechanics. Key Requirements: - Platform: Mobile - Graphics: 2.5D style - Core Gameplay: Resource management, building construction, trade and economy or maybe like hayday game but i prefer the old Trade Nations game Ideal Skills and Experience: - Proven experience in mobile game development - Strong portfolio in 2.5D graphics - Expertise in integrating complex gameplay mechanics, especially in trade and economy Please provide samples of similar work.
I'm seeking a skilled developer to change in-game attributes for a Facebook PC game. Key Requirements: - Experience with Facebook game integration and modification - Proficiency in relevant game development tools and languages - Ability to ensure changes are seamless and do not disrupt user experience Ideal Skills: - Game development expertise - Familiarity with Facebook's platform policies - Strong problem-solving skills - Inspect element tools for permanent changes Looking for a reliable and experienced professional to get this done. I have added some picture and circuled what i would like to change. Attack 250,000 Deffence 150,000 Energy 500,000 Health 250,000 Stamina 5000 2nd picture I would like solders ( ringed top right ) changed to 15.500 Zumwalt destroyers 2100
A persistent browser-based sci-fi strategy MMO set in a shared online galaxy where players build and expand interstellar corporations through mining, industry, trade, colonization, and fleet management. Players start small with a basic colony or station and gradually grow into large industrial or military powers by extracting resources, building automated production chains, researching technologies, trading on a player-driven market, and expanding across planets and star systems. Core gameplay focuses on: Planet and sector colonization Resource extraction and manufacturing Automated logistics and trade routes Fleet and station management Research and progression systems Player-driven economy and markets Alliances, diplomacy, and territorial competition The galaxy is persistent and continue...
I’m planning a mobile game set in an underground rail network that feels gritty and true-to-life rather than cartoonish. Think of the fluid movement and obstacle-dodging you see in Subway Surfer, but broken into discrete levels that steadily introduce new mechanics, environments, and challenges instead of running forever. Core vision • Art style: fully realistic textures, lighting, and character models—graffiti-tagged walls, metallic rails, station ads, dynamic crowds and lighting that shifts as trains pass. • Gameplay: level-based progression with clear objectives (reach the next platform under a time limit, collect scattered tickets, rescue stranded commuters, etc.). Each level should end with a results screen and unlock the next scenario. • Platform: mo...
I am looking for an experienced **Unity game developer** to continue development of an existing **third-person military/action PC game**. Important: This is **NOT a project from scratch**. The game is already in development and has: * Existing environments/zones * Characters and assets * Weapons system * Objectives system * Stealth gameplay * Existing scripts and mechanics Game inspiration: **Medal of Honor, Spec Ops: The Line, Call of Duty atmosphere** What I am looking for: * Experience with **Unity** * Experience with **third-person shooters** * AI / enemy behaviour * Gameplay systems * Bug fixing and optimization * In-game cinematics using **Timeline/Cinemachine** (bonus) * Ability to continue and understand an existing Unity project Please answer these questions: 1. Have you wo...
I want to bring a brand-new logic-puzzle game to life for both iOS and Android. The concept centres on bite-sized brain-teasers that grow in complexity as the player advances, rewarding clear thinking rather than reflexes. Here’s what I need: • Full design and coding of the core gameplay loop (touch-based grid and node interactions, timed and untimed modes, level progression, hint system). • Clean, intuitive UI/UX that feels native on iPhone, iPad and the main range of Android devices. • Lightweight but polished 2D visuals, subtle animations, and an ambient sound set I can expand later. • A level editor or straightforward JSON/XML layout so I can add new puzzles without redeploying the entire build. • Basic analytics hooks, optional rewarded-ad p...
I’m creating a suite of immersive, interactive science lessons aimed at high-school students and need a VR developer who can turn curriculum concepts into engaging, hands-on experiences. The goal is to let students explore physics principles, observe chemical reactions, and walk through biological systems in a way a classroom demonstration can’t match. You should be comfortable prototyping and shipping to common headsets (Quest 2/3 or comparable), with strong skills in Unity or Unreal and a solid grasp of performance optimization, user-friendly interaction design, and classroom-safe comfort settings. Experience integrating voice-over, 3D assets, simple quizzes, or analytics for teacher dashboards is a plus—though I’m open to your preferred workflow as long as it ...
I am looking for a professional VR video designer / 360° video creator for a therapeutic virtual reality project focused on addiction treatment and emotional regulation. The project includes creating 3 immersive environments: Trigger environment (urban neighborhood): A realistic low-income neighborhood scene that reflects environments associated with addiction triggers. The goal is to simulate real-life exposure situations for therapeutic coping training. Addiction room scene: A closed indoor room representing a person struggling with addiction (messy environment, emotional tone, realistic atmosphere). This scene will be used for awareness and therapeutic confrontation. Relaxation / positive scenes: Flying above the clouds (calm, weightless, immersive sky experience) Riding a bicycle i...
FREELANCER MUST BE FROM BHARAT AND KNOW HINDI VERY WELL FOR PROPER COMMUNICATION THIS TASK IS NOT FOR TEAMS OR COMPANIES , I CAN HIRE SINGLE OR 2 FREELANCERS IMPORTANT - This is JUST TASK BUT IF i like your work and price are reasonable Then i will hire you For my Full 3d android game devlopmenT PROJECT I purchased source code From UNITY ASSEST STORE which include build , shop , INVENTORY , vehicle , mission , level SYETEMS , weapon wheel , ANIMATIONS wheel , AI non playable CHARACTERS walking around CITY , ITS proper ready game BUT i need some CUSTOMIZATION in IT BUT For now i need To customize missions FIRST in source code There is a prop placed on ground and IF i go near Then IT shows " PRESS F To pickup " , AFTER pick up , in corner game add a TEXT " STEAL A CAR &quo...
I'm looking for a developer to create an offline, turn-based strategy mobile game with an ASCII art style. Price range £200-350 at this moment in time. Key Features: - Historical theme set in World War II or modern - Turn-based strategy mechanics and simple diplomacy for between nations - Mobile compatibility - Unique ASCII art graphics - Offline game Ideal Skills & Experience: - Game development experience, particularly in mobile platforms - Strong understanding of turn-based strategy mechanics - Proficiency in creating or implementing ASCII art - Passion for historical themes, especially WWII - Basic understanding of diplomacy used in turn based strategy games (like HOI4 but less detailed)
Junkyard Empire (or Scrap Life / Loot Lands / Lucky Factory / Trash Tycoon) Core Gameplay Loop Start with a tiny broken junkyard plot Manually farm scrap, garbage, metal, crates, and rare loot Sell resources for coins Buy better tools, machines, conveyors, and workers Unlock gambling crates, lucky wheels, and fusion machines Collect rare items, pets, mutations, and decorations Expand and automate your empire Trade valuable items with other players Compete on monthly leaderboards for Robux rewards PET SYSTEM (Important) Pets shouldn’t just be cosmetic. They should completely change progression and grinding. Pets Give: Farming Buffs Faster mining Faster harvesting Extra loot chance Auto pickup range More storage Luck Boosts Increase chances for: Mythic junk Rainbow mutations Se...
I’m building the first piece of ShadowVerse, a social platform where people step into worlds instead of scrolling through feeds. The focus of this opening milestone is a powerhouse AI-driven avatar creator that lets users sculpt every detail of their digital self and then talk with it through a simple text chat. Scope of work The tool must give full control over appearance and behavior: facial structure, body proportions, skin options, hairstyles, outfits, accessories, plus the ability to assign idle and expressive animations. When a user tweaks a slider or selects an item, the change should appear instantly in a real-time 3D viewport (WebGL, Unity, Unreal Engine or comparable). Once the avatar is saved, a lightweight AI layer should enable basic conversational chat—no voice...
I'm seeking an experienced game developer to help create an open-world exploration game for PC, similar to Blox Fruits. Players will navigate a vast environment, wielding swords and utilizing unique powers. Key Requirements: - Open-world environment design - Third-person perspective gameplay mechanics - Engaging sword combat and power abilities - Quest and exploration elements Ideal Skills and Experience: - Proficiency in game development for PC - Strong background in designing open-world games - Experience with third-person perspective mechanics - Knowledge of combat systems and power dynamics If you have a passion for creating immersive worlds and engaging gameplay, I'd love to hear from you!
I need an engaging, entertainment-focused virtual-reality simulation built specifically for the HTC Vive. Think of it as a short, replayable experience that instantly immerses the user in a vibrant world with interactive objects, spatial sound, and intuitive motion-controller input. Unity or Unreal Engine is fine—as long as performance is rock-solid at 90 fps and the final build runs flawlessly on the latest Vive hardware. I will provide a broad concept and any branding assets; you will flesh out the storyboard, design the 3D environment, add interactivity, and package the executable plus project files for future updates. Acceptance criteria: • Smooth, jitter-free play on HTC Vive at native resolution • At least three distinct interactive elements that respond to co...
I’m building a full-featured Teen Patti game for Android and need it produced quickly in either Unity or React Native. The look should be unmistakably colorful and lively, with smooth screen transitions and polished animations that feel at home in today’s casual-gaming market. Core play must include authentic Teen Patti rounds, truly random card shuffles and rock-solid winner detection. Players can enter through social-media sign-in or as guests; their chip balances sit in an in-app wallet that updates instantly after every hand. A simple profile screen, classic card-table sound effects and a small but functional admin panel (player list, chip adjustment, basic game logs) round out the scope. Deliverables • Release-ready APK • Complete, well-commented source code ...
Freelance Job Post — Unity Developer for AI-Based Educational Puzzle Game We are looking for an experienced Unity developer/UI-UX designer to help build an AI-powered educational puzzle game focused on interactive learning, adaptive gameplay, and engaging puzzle mechanics. Project Overview We are developing a modern educational puzzle platform where users solve intelligent, adaptive challenges designed to improve learning outcomes through gameplay. The project combines: Educational puzzle mechanics AI-driven personalization Interactive UI/UX Smooth cross-platform gameplay in Unity The goal is to create a polished, intuitive, and visually engaging learning experience for students/users. Responsibilities Design and develop educational puzzle systems in Unity Create clean and intuitive ...
I’m putting together a reality-based project and I want the entire experience to run smoothly on modern mobile devices first. While I’m intentionally leaving the creative direction open so you can bring forward the best technical and artistic approach—be it AR overlays, an MR blend, or another immersive tactic—mobile performance and usability are non-negotiable. Here’s what matters most to me right now: • A polished proof-of-concept or vertical slice that demonstrates core interaction on iOS and Android. • Clean, well-commented project files (Unity, Unreal, or another engine you can justify). • Clear documentation so I can understand how to iterate or hand it to another developer later. If you have a strong track record delivering real-tim...
# Red Dead RECKONING – Community Support Campaign Looking for gamers and supporters to help boost the visibility of **Red Dead RECKONING** on Microsoft/Xbox Store. Task: * Download and play the game * Share your store rating/review * Send screenshot after completion * Share feedback or suggestions Compensation: ₹100 for completed participation and feedback submission. Share screenshots in chat after completion. Microsoft Store: You can get more promo code bid Your support helps our indie studio grow, reach more players, and continue building bigger AAA gaming experiences.
I need to generate mock ups to show what this game will look like. No functionality is needed. Only the scene needs to be setup in Unity, with proper lighting, shadows, and camera angle. We need 5 screen shots. This will be a gladiator game. I have 6 gladiator 3D models. They aren't rigged, but you can easily rig them with AI if needed. I also have an Arena 3D model that the Gladiators will fight in. Screen 1 - A side view showing two gladiators standing in the arena preparing to battle Screen 2 - A 3/4 view showing a fight between gladiators. A sword hitting the gladiator with blood coming out Screen 3 - A behind view from one of the gladiators showing the aftermath of a hit, with the head of the other fighter flying in the air, and blood pouring out of the torso Screen ...
I’m designing a fresh twist on classic strategy by blending the rules of chess with the quick-fire card mechanics of Uno, and I need a full mobile build. The game should run smoothly on both iOS and Android and present a bright, cartoon-style interface that keeps the mood light while the tactics stay deep. Core gameplay • Hybrid rule-set that merges standard chess movement with card-driven power-ups inspired by Uno (skip, reverse, draw, wild, etc.). • Online multiplayer lobby where two players can match, invite friends, or rematch instantly. • Real-time turn management and in-game chat or preset emotes to keep matches lively. What I’m looking for • Complete client and server implementation (Unity, Unreal, Godot, or another proven cross-platform engin...
The project revolves around building a full-scale role-playing game for PC. I already have the core theme and setting outlined; what still needs shaping is everything from the gameplay loop and system architecture to the final executable and store-ready assets. The work spans concept refinement, engine implementation (Unity or Unreal—whichever you can justify for performance and workflow), code architecture, 3D/2D asset creation, audio integration, and QA passes that lead to a stable release candidate. A modular approach is essential so we can iterate quickly and treat this project like a small “video-game factory,” pushing features through design, production, and polish in clearly defined sprints. Deliverables at each major milestone will include: • A playab...
The project revolves around building a full-scale role-playing game for PC. I already have the core theme and setting outlined; what still needs shaping is everything from the gameplay loop and system architecture to the final executable and store-ready assets. The work spans concept refinement, engine implementation (Unity or Unreal—whichever you can justify for performance and workflow), code architecture, 3D/2D asset creation, audio integration, and QA passes that lead to a stable release candidate. A modular approach is essential so we can iterate quickly and treat this project like a small “video-game factory,” pushing features through design, production, and polish in clearly defined sprints. Deliverables at each major milestone will include: • A playab...
Seeking experienced Unity developer for prototype development of a cross-platform sci-fi action game targeting Windows PC and eventually iOS/Android devices. Project currently uses: * Unity * Blender *AI-assisted and custom 3D asset workflows * stylized military sci-fi visual direction Looking for help building an early gameplay prototype including: * third-person character/vehicle movement * RTS-style camera and navigation concepts * combat systems * cinematic gameplay transitions * optimization for future mobile compatibility * import/setup of existing 3D assets into Unity Prototype scope initially includes: * one playable combat unit * one enemy unit * one test environment/map * basic combat and movement systems * scalable architecture for future expansion Preferred skills: * Un...
I'm looking to develop a third-person horror puzzle game for PC. The game is set on a mysterious island where players must solve intricate puzzles to escape, all while being hunted by a terrifying creature that hunts you down along the game mysteriously when you crash on from a boat on a mysterious island you have to do a mountain climbing mini game to reach the scary house on top of the mountains you have to find the key from around the house to unlock the door and do mini games inside the house to unlock all clues to get off that island you get the materials and do a boss fight and leave this will be on roblox. Ideal Skills and Experience: - Experience in developing third-person perspective games - Strong background in creating engaging and challenging puzzles - Proficiency in PC g...
I’m putting together a real-time 3D horse-racing game and need seasoned developers who can take it from concept all the way to a polished, playable release. The core vision is a fast-paced, visually striking race experience that feels truly live—smooth network sync, convincing horse physics and animation, responsive controls, and a broadcast-style presentation. Here’s what I’m expecting: • A solid prototype that proves out the racing loop, camera work, and real-time networking. • Final game build with performance optimised for modern hardware, complete UI/UX, audio, VFX, and a modular architecture ready for future feature drops. • Full source code, art assets, and straightforward technical documentation so I can maintain and extend the project...
I need a full Teen Patti game built for Android, delivered as an APK with its complete Unity or React Native source code. The table should follow the classic casino style—green felt, familiar card backs, straightforward chip stacks—while still feeling fresh and responsive on modern phones. Because no artwork exists yet, the engagement includes end-to-end visual design: logos, lobby, table, icons, and every screen down to the profile and wallet views. Core play must replicate real Teen Patti: • secure login, signup, and one-tap guest entry • server-side (or authoritative) random card shuffle with transparent winner logic • smooth bet, call, raise, and show flow • real-time chip balance updates with simple wallet UI Add a lightweight admin panel so I...
# Senior Android AR Indoor Navigation Developer (CameraX + Sensor Fusion + AR) We are building an advanced Android AR Indoor Navigation App for malls and large indoor spaces. The app combines: * AR navigation * Indoor localization * Landmark/logo detection * Sensor fusion * Real-time navigation * Dead reckoning * Graph-based routing ## Project Overview The application uses the smartphone camera to detect indoor landmarks/logos and estimate the user's position inside a mall using computer vision and graph-constrained localization. The system then provides: * AR navigation overlays * Indoor map navigation * Real-time rerouting * Continuous tracking ## Core Features ### Localization Pipeline * CameraX live camera preview * Multi-landmark/logo detection * Embeddings database mat...
I need a fully interactive VR UNITY training room that lets a ship mechanic practice engine-maintenance scenarios from start to finish. The focus is on engine repair only, but with the highest level of interaction—every bolt, gasket and tool must be grabbable so the user can perform a complete disassembly and reassembly of the ship’s main engine. Inside the virtual engine room the trainee should: • Walk around the engine, inspect components up close and pick up tools naturally (hand-tracked controllers). • Unscrew, detach and lay out individual parts in logical sequence, then rebuild the engine step-by-step. • Receive contextual cues or torque values when required and instant feedback if a step is skipped or parts are re-installed incorrectly. • Reset the s...
I need a fully interactive VR training room that lets a ship mechanic practice engine-maintenance scenarios from start to finish. The focus is on engine repair only, but with the highest level of interaction—every bolt, gasket and tool must be grabbable so the user can perform a complete disassembly and reassembly of the ship’s main engine. Inside the virtual engine room the trainee should: • Walk around the engine, inspect components up close and pick up tools naturally (hand-tracked controllers). • Unscrew, detach and lay out individual parts in logical sequence, then rebuild the engine step-by-step. • Receive contextual cues or torque values when required and instant feedback if a step is skipped or parts are re-installed incorrectly. • Reset the s...
I’m building an action-focused, third-person game in Unity and need a C# developer who can turn my rough prototype into a solid, reusable foundation. The core of the assignment is to set up clean, well-documented systems that I can iterate on later without digging through spaghetti code. Unity (any recent LTS version) and C# are mandatory; feel free to rely on built-in pipelines or URP, whichever you’re most comfortable with. Deliverables • Smooth third-person controller with sprint, jump, roll and contextual interactions • Follow/shoulder camera that blends between exploration and lock-on combat views • Basic melee combat loop (light/heavy attacks, hit detection, stagger, simple combo logic) • Enemy prefab showing patrol, chase and attack behaviou...
I’m building an online sword shop that feels more like stepping into a medieval armoury than browsing a website. From the homepage, visitors should be able to click a “Enter the Store” portal that loads a fully-navigable 3D space rendered right in the browser. Using a 3D walkthrough interface, they’ll stroll past stone walls, wooden racks and glass display cases. When a sword is selected, the camera must zoom to that weapon, present it on a neutral background and let the shopper rotate it freely in 360 degrees before hitting a Buy button that takes them straight to checkout. Because I chose custom development, I’m open to the stack you’re most comfortable with—WebGL via or , a Unity WebGL build, even Unreal’s Pixel Streaming—so long a...
Hi, I want to customize a Unity car chase template into a mobile police radar patrol game. I will provide the Unity template. I want the game to include these features: 1. Police car system - Add a police car as the main player vehicle - Add police lightbar on the roof - Add siren button - Add horn button - Add lights on/off button 2. Easy and Hard control modes - Easy mode: auto gas, left/right steering, brake, siren, lights, horn - Hard mode: manual gas, brake, steering, handbrake, siren, lights, horn - Player can choose control mode from settings 3. Radar system - Police car can detect traffic vehicle speed - Show target vehicle speed and road speed limit on screen - If a car is speeding, mark it as a violator - Player can start a chase after speeding is detected 4. Parked radar mo...
I need an Android game built from the ground up. The core idea is already sketched, but I want your expertise to refine the gameplay loop, choose the most suitable engine (Unity, Godot, or native Kotlin), and transform the concept into a smooth, polished release. Here’s how I picture our collaboration: • Prototype: a basic but playable build that lets us validate mechanics and controls. • Beta: feature-complete version with art, sound, leaderboards, and monetisation hooks (ads or in-app purchases, whichever you recommend). • Launch: final APK/AAB, Play Store listing assets, and a clean hand-over of documented source code in a Git repository. Quality matters; the code must be well-commented, optimised for a wide range of Android devices, and ready for future updat...
Necesito un motor de billar tipo 8 Ball Pool para dispositivos móviles que ofrezca dos modalidades: el juego tradicional de 8 bolas y la variante de bola 9. Quiero que ambas modalidades respeten las reglas exactas que yo proporcionaré, por lo que el código debe ser lo bastante flexible para ajustar valores de faltas, turnos y victorias desde un archivo de configuración o panel interno. Quiero pruebas de imagenes si haz trabajado en proyectos similiares Me gusta mucho el estilo del famoso jueg 8 ball pool con la suavidad en que se juega cada partida La experiencia será completamente en línea. Se requiere matchmaking rápido entre usuarios, salas privadas con invitación y reconexión automática si la señal se pierd...
I’m building a small, engaging word-puzzle game and need help turning the concept into a playable prototype. The overall genre is Puzzle, with a clear focus on Word puzzles. I’m open on the exact format—crossword, word search, scrambled letters, or an inventive hybrid—so long as the mechanic is fun, intuitive, and mobile-friendly. Here’s what I’m looking for: • A working prototype that loads quickly on desktop and mobile browsers (Unity, Godot, or lightweight HTML5/JavaScript are all fine). • Core gameplay loop for at least one fully functional level: tile/grid generation, user input, win detection, and basic scoring. • Clean, modular code and straightforward asset placeholders so I can expand the word list or add themes later. ...
For my upcoming indie title I’m building out a full visual package and now it’s time to focus on the 2D assets. The job covers everything from initial concept sketches through to production-ready sprite sheets. What I need: • Character sprite sheets that include all standard movement, attack, and idle cycles in a clean, consistent resolution and colour palette (exact frame count and dimensions can be finalised together once we review the prototype build). • Environment tiles, props, and UI elements that match the same visual language so the entire scene feels cohesive. • Source files organised by layer—separating line art, flats, shading, and FX—plus exported PNG sequences ready to drop straight into Unity or Godot. • Two rounds of revisi...
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