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    3 pekerjaan ditemukan

    ⚠️ ⚠️ ⚠️ Important – Read Before Submitting a Proposal ⚠️ ⚠️ ⚠️ We are currently receiving a high volume of placeholder bids, generic responses, and automated proposals. These will not be considered. Your bid is carefully reviewed and should be tailored to this specific brief, this project will be on a FIXED price milestone and our budget is 500 USD, please dont waste our time. We are looking for an experienced MLO / YMAP Developer to help us build and optimize a large-scale FiveM city project. Our goal is to create a custom city with MLOs, and we need someone with strong technical expertise who can make sure everything runs smoothly, efficiently, and without bugs or performance issues. Add, configure, and optimize MLOs and YMAPs for a large FiveM city Ensure mlo/interiors/asset...

    $473 Average bid
    $473 Rata-rata
    34 penawaran
    Lua Cover-Shooting Enemy AI
    5 Hari left
    Terverifikasi

    I’m building a small shooting game and need a lightweight Lua system that handles enemy behaviour focused on taking cover and firing back at the player. The goal is to drop a single, cleanly-commented script (or module) into my current project folder and have it run with minimal tweaking. Here’s what I expect from the system: • Enemies detect the player’s position within a configurable radius. • When in line-of-sight, an enemy seeks the nearest predefined cover node, moves to it, then alternates between leaning out to shoot and ducking back. • If no cover is available, the enemy should still fire but stay mobile so it doesn’t become an idle target. • All key values (detection range, rate of fire, time in/out of cover, accuracy spread) mu...

    $121 Average bid
    $121 Rata-rata
    82 penawaran
    PS5 Cronus Zen Script Rework
    2 Hari left
    Terverifikasi

    I already use a small AI-driven automation suite to make console play more accessible for disabled gamers, but the Cronus Zen GPC at the heart of it still targets last-gen firmware. I need that script rebuilt so it loads and performs flawlessly on a PS5. The core brief is simple: keep everything the tool currently does, yet raise the aim-assist profile on Sony’s latest console. In practical terms that means: • Sharper target locking when acquiring enemies • Smoother recoil control so the reticle stays centred without sudden jumps You can code the logic however you like—inline combos, timing tables, or sub-routines—as long as it remains a single GPC file that flashes cleanly through Zen Studio. Comment your changes clearly so I can trace what was altered. ...

    $27 Average bid
    $27 Rata-rata
    13 penawaran

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