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Covers organic sculpting, texturing and rendering needs. An open-source suite by Blender Foundation.
Dari 5,831 ulasan, klien menilai Blender 3Ds kami 4.9 dari 5 bintang.Covers organic sculpting, texturing and rendering needs. An open-source suite by Blender Foundation.
Dari 5,831 ulasan, klien menilai Blender 3Ds kami 4.9 dari 5 bintang.I have a quick turnaround job that needs to be finished today: two short Blender pieces—one drawn with Grease Pencil and one built in 3D—that show solid animation fundamentals. The first clip is a 2D Grease Pencil sequence. Clean, confident strokes and clear poses are more important than elaborate detail; think of a 5–10 second beat that shows appealing squash-and-stretch and strong timing. The second clip is the classic ball-and-pendulum exercise in 3D. I want weight, arcs, ease-in/ease-out, and believable overlap. No textures or lighting studies needed; default materials are fine as long as the motion reads. Please work in the current public Blender build so the project files open without add-on issues. Deliverables (today): • The .blend file containing both sc...
Project Overview – Custom Female Body Project for FFXIV I am developing a private custom body project for an adult female character in FFXIV. The long-term goal is a high-quality custom body replacement with a very specific silhouette and strong visual identity, while still remaining practical for in-game use. The target shape is stylized but anatomically readable, with a strong upper body, narrow waist, and a fuller, more powerful lower-body silhouette. My priorities are: - accuracy to visual references - clean topology and edge flow - clean seams - good deformation potential for posing and animations - compatibility with an existing UV/material ecosystem rather than building a completely new framework from scratch - practical usability inside the FFXIV modding pipeline This is ...
Je souhaite confier deux missions complémentaires à un même spécialiste : 1. Développement web Le cœur du projet est la création d’un site moderne, rapide et responsive. Je veux : • une architecture propre, optimisée SEO ; • une interface UX/UI cohérente avec notre identité ; • une section facile à mettre à jour pour nos futures offres. Style et exigences supplémentaires : • Design UX/UI clean et minimaliste similaire à [nom d'une application que vous aimez] ; • Palette de couleurs professionnelles (bleu foncé et blanc) ; • Inclure un tableau de bord utilisateur, une barre de recherche et une conception enti&e...
Animations + Rigging required 1. PROJECT OVERVIEW We are developing a mobile multiplayer tactical shooter (Valorant-style) in Unity. Platform: Mobile (Android/iOS) Engine: Unity (Humanoid Mecanim system) Style: Stylized (semi-realistic, competitive readability focused) Camera: Third-person / hybrid TPS-FPS The animation and rigging must support fast-paced competitive gameplay, not cinematic realism. 2. CHARACTER REQUIREMENTS 2.1 Total Characters 8 Base Characters (already made need rigging) 8 Upgrade Skins (variant of base characters)(already made need rigging) Total: 16 character models 2.2 Rigging Requirements All characters MUST use ONE shared humanoid rig Unity Mecanim compatible (Humanoid Avatar) Technical Specs: Bone count: 65–75 max (mobile optimized) Standard humanoid hie...
a 3D humanoid model based off a provided picture file type: “.glb” needs to use Mixamo skeleton layout, as well as LeftEye and RightEye bones the skeleton also needs to have specific rotations to work with Talkinghead (), also see attached file , requires 52 ARKit blendshapes needs 15 Oculus visemes (labelled as "viseme_XX") high quality texture is a necessity
The task at hand is to turn a single concept image of my future battery-powered car into a realistic, build-ready electrical system. I already have people who can handle 3D work in Blender and the mechanical layout; what I need right now is someone who can own the electrical assembly side from concept through first prototype. You will translate the high-level vision into a complete, safe and serviceable setup—choosing the right motor and controller, sizing and arranging the battery modules, laying out both high- and low-voltage harnesses, and specifying all protection, charging and monitoring hardware. Along the way you will be collaborating closely with the Blender designer (for packaging and mounts) and the mechanical assembler (for brackets, cooling and enclosure requirements)....
I’m commissioning three original monster figurines that will stand roughly 15 cm tall once printed. The aesthetic I’m after is deliberately low-detail—think clean, chunky shapes that print reliably without demanding tiny supports. You’ll take each concept from a quick sketch (yours or mine) through to a watertight STL that slices perfectly for FDM or resin. Please keep part counts minimal, add built-in support considerations where sensible, and test manifold integrity before delivery. Key deliverables: • Three unique, low-poly monster models supplied in STL and the native file you work in • Each file oriented for print at 15 cm, with a brief note on recommended settings • A simple render of each creature so I can preview the silhouette and pos...
I'm seeking a skilled jewelry designer to create a custom vintage-style star link bracelet in gold. Key requirements: - Expertise in custom jewelry design - Experience with vintage design aesthetics - Proficiency in working with gold Ideal skills and experience: - Strong portfolio of vintage jewelry - Attention to detail and craftsmanship - Ability to translate custom ideas into tangible designs Looking forward to your creative input!
Hola. Necesito un modelo 3D de un objeto que queremos crear en la vida real. Necesitamos añadirle una pequeña animación. Es un trabajo sencillo y rápido. Se trata de una plantilla que queremos usar para hacer agujeros en las matrículas de los coches. Compartiré todas las medidas, detalles adicionales y cualquier aclaración una vez que aceptes el trabajo. Por favor iniciar conversación con la palabra "LICENCIA" para ser tomado en cuenta.
Project: Hero Asset Rebuild: TOS Tricorder (Wah Chang Spec) Mandatory Technical Standards: Topology: 100% Quad-based mesh. The model must be perfectly "Sub-D Ready." No N-gons or triangles allowed on any curved or visible surfaces. Modeling Method: No Booleans. All circular openings and interface details must be created using manual quad-topology (proper edge loops and quad-circling). Scale: Fixed 1:1 Daz Studio scale (1 unit = 1cm). Construction: Manifold, "watertight" geometry with no digital artifacts or pinching under cinematic lighting. Specific Geometry Requirements: Exterior Housing: The top Hood must be modeled with physical double-walled thickness. Front Door: Must include the physical "V-Wedge" and the concave thumb-pull molding with actual o...
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
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