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    228 openscenegraph direct3d pekerjaan ditemukan, seharga USD

    MadeYOUm develops a suite of desktop and online software solutions for the creation and publication of video and multimedia materials. The company develops a video editor component based on Microsoft's DirectX8.1 technology using C++. We are looking for a Direct3D expert to help us develop our text display and text effects module. The module shall support displaying text segments on a given texture based on font characteristics, position, alpha, material, texture, etc. The module shall supports combining several effects over the text segment. Effects such as Glow, Drop shadow and Blur. The module shall, also, supports a few entrance and exit animations that will operate given a time frame for the animation and clock tick rate. (simple effects such as fade ...

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    I want to get VirtualBox to support 3D acceleration for a Gnu/Linux debian lenny host and a Windows XP guest. The procedure should be applicable to any Linux host. So it consist into transforming OpenGL rendering into DirectX(the most recent would be best) Here's some information related to this subject, covering direct rendering from a linux host to a linux guest. I guess this should be helpful. The procedure should be released as open source developpement, contributing to the VirtualBox Open-Source community. ## Deliverables A chat session will be asked for to discuss all the details with the potential worker.

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    Create an OpenSceneGraph software that contains the following feature: 1. Terrain, with different lod created with pdb 2. High Maps 3. Skybox 4. Light (Sun) positioning 5. A first try with shadow will be in the software 6. A standard camera to manipulate the scene The delivrable is the source code, the cmake file project and a readme that explains how to build data with vpb and run the software. Sample data (texture map, height map, skybox map) will be provide by the buyer

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    Based on the package available at and in Debian GNU/Linux unstable, update to the newest (2.6) openscenegraph distribution (). ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment. b) For all others including desktop software or software the buyer intends to distribute: A software installation

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    VTC DOCUMENT MANAGEMENT REQUIREMENTS Overview Buzz 3D has a C++ 3D 'client' software application that runs as a full screen DIrect3D application, and which delivers real-time virtual reality interfaces within a 3D 'world'. In this particular instance we require a simple Document Management System (DMS) related to Training. The DMS must expose interfaces to which our application can link for the purpose of exchanging data, and these will include the names of any files, their version numbers & dates, as well as having the ability to enable the 3D ‘client’ to directly query the DMS back-end. The files that are stored or pointed to by the database must be downloadable to the local PC and placed into a location which can be conveyed to our...

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    There is an Open-Source project called Delta3D which offers the latest source code at www.delta3d.org. This project is a gaming and simulation library in Python and C++ that is exclusively related and integrating the OpenSceneGraph (OSG) and OpenDynamicsEngine (ODE). Part of the library is also an editor called STAGE, which is used as a Simulation, Training, and Game Editor. I would like this library to be recoded so as to integrate OpenSG () and Bullet () source code instead of OpenSceneGraph (OSG) and OpenDynamicsEngine (ODE). Aslo, the STAGE editor should be recoded in order to work with OpenSG and Bullet as well! This project will require some heavy duty knowledge of C++, Python, realtime 3D programming etc

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    Directshow VMR9 Berakhir left

    ...C:DXSDK9SamplesC++DirectShowVMR9VMR9Allocator This sample already can playback the video, but it will display 3D effect and 3D rotate effect. I need the coder modify this sample that allow playback the video without need 3D effect and 3D rotate effect. I only need normal playback, like window media player. but the coder need playback the video using VMR9 Allocator and connect to direct3D. That why I need found the coder to modify this sample It need use vc++ 6.0 or vs 2003 c++ written. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For...

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    I need a Picture List Control just like iTunes, please have done it using easyGUI however I need it to be done either in Direct3D or in GDI+ (if done in GDI+ must perform good). The control should have following features 1) Interface to add items from GDI+ Bitmap class 2) Has animation as in iTunes when item is selected 3) Has dual view i.e. album view and simple list view 4) Has horizontal scroll bar in album view and vertical scroll bar in list view 5) Allows drag-n-drop from album/list view to other windows with drag-drop icon of selected image. You can look at the control done in easyGUI at following link ## Deliverables 1) Complete and fully-functional working program(s)

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    I need a sample DirectX application which will detect if anything changed visually on the screen. It has to be extremely fast so grabbing the screen using GDI and doing a pixel by pixel scan is going to be too slow. My proposed solution is 1) Grab screen using Direct3D using GetFrontBuffer() and store it in a texture within video memory (not system memory.. pulling the screen from video to system memory across the PCI bus is too slow) 2) Compare each pixel using a pixel shader with the pixel from the previous screen grab. If any pixel is different from the previous grab the pixel shader will have some method to indicate that to the application. If you can also determine the coordinates of the change, I'll give you a bonus. For example if a circle popped up on the screen, return...

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    I need a sample DirectX application which will detect if anything changed visually on the screen. It has to be extremely fast so grabbing the screen using GDI and doing a pixel by pixel scan is going to be too slow. My proposed solution is 1) Grab screen using Direct3D using GetFrontBuffer() and store it in a texture within video memory (not system memory.. pulling the screen from video to system memory across the PCI bus is too slow) 2) Compare each pixel using a pixel shader with the pixel from the previous screen grab. If any pixel is different from the previous grab the pixel shader will have some method to indicate that to the application. If you can also determine the coordinates of the change, I'll give you a bonus. For example if a circle popped up on the screen, return...

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    I need some good coder to build Video and Audio Device Drivers compatible with Windown NT4 OS for the Intel G31 chipset (onboard video Intel GMA 3100, and onboard Audio Realtek ALC 888) If you have the working drivers, I am interested also (does not need to have the source code) ## Deliverables Details: Coders should bui...the working drivers, I am interested also (does not need to have the source code) ## Deliverables Details: Coders should build Windows NT4 compatible Device Drivers for: - Audio: Realtek ALC 888 (embeed in Intel G31 Chipset), need to work at least with 2.0 channel specification - Video: Intel Media GMA 3100 (embeed in Intel G31 Chipset), need to work with Direct X (does no need Direct3D or OpenGL), minimim specification 1024x768 t...

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    Program ma za zadanie wyswietlic prostokat, a na nim teksture w taki sposob, aby piksele wyswietlane byly w skali 1-1 (jeden do jednego), a to oznacza, ze na ekranie ma sie wyswietlic dokladnie obraz bitmapy tej tekstury. Wymagana technologia: DirectX Wymagany jezyk - dowolny sposrod: C/C++, C#,

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    C++ project Berakhir left

    It is a virtual reality software written in C++ in VRJuggler and OpenSceneGraph. There is an island at a distance from land. There are insects and bugs on the island. Requirement: - As the distance of the island from the land is changed, the number of bugs and their types change. And as the size of the island changes, the numbers of bugs and their types change. We need to keep a track of types of bugs with their respective number present on the island every 30 seconds. Further details and files will be shared if someone is interested.. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables)...

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    ... My own attempts to do this have not worked as any API calls I tried to return the pixel colour only worked when the render was in the display, and does not work at all if the Picture I render it onto is not visible of if its AutoRedraw property is set to true. ## Deliverables 1) Complete and fully-functional subroutine in an example project which returns the colour of a given pixel of a Direct3D scene without rendering that screen to the visible display. 3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's...

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    Create an OpenSceneGraph NodeKit (as defined in the deliverables) that periodicaly updates from a URL containing an OSG (or another osgdb supported format) scene. The NodeKit must gracefully handle all possible network disruptions, from permanent DNS failure to temporary network unavailability. The configuration must be read from an XML file (libxml2) using a function with a pathname argument or an xmldocument and a xpath. The packaging part of the deliverables can be provided as a gentoo package instead of debian. A sample NodeKit matching the deliverables is available at for reference. ## Deliverables A1) Complete and precise implementation of the description of the bid request. A2) Complete and fully-functional working program(s) in executable

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    Create an OpenSceneGraph NodeKit (as defined in the deliverables) that displays a splashscreen. The splashscreen API must consist of a hide/show function and a progress function. When the show function is called, the splashscreen is displayed in place of the current scene, if any. When the progress function is called, the progress bar displays according to the percentage given in argument. The splashscreen requires two image files, one for the progress bar, one for the background. The show function takes one optional argument that is the symbolic name of the image pair. For each symbolic name, the XML file defines two path names used for the display. If no symbolic name is provided or if the symbolic name is not found, a default set of image is used. Provide detailed instructions (e...

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    After osg-2.0, in osg-2.1.9 a change was introduced in OpenSceneGraph/src/osg/ to honor the DISPLAY environment variable. The work is to apply this patch to osg-2.0 in a minimal way (i.e. modify as little code as possible). ## Deliverables 1) a patch against osg-2.0 as published at 2) a vserver on which ssh -XC vserver ssh osgtext can be run and display on the X11 display of the incoming machine ## Platform GNU/Linux

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    Modify the BetSlider code (URLs below) to display horizontaly instead of verticaly. Add autoconf, automake and libtools compliant configuration files. Keep the header file and the source file in the same directories so that they can be re-integrated in the underware repository easily. ;cvsroot=underware ;cvsroot=underware ## Deliverables A1) Complete and precise implementation of the description of the bid request. A2) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. A3) Deliverables must be in ready-to-run condition, as follows: a software installation package that will install the software in ready-to-run condition for GNU/Linux : a chroot suitable for vserver and the associated one liner to run the tests. A...

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    Using Visual C++ (ideally Visual Studio 2005), create a MFC SDI application that will create and display 3D mesh operations. We are only interested in the View part of the application, the rest will only exist to allow development of the View. Display of the meshes will use Direct3D 9. See the attached file for complete description. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. Documentation must be imbedded in the sourcecode using Doxygen format. 2) Deliverables must be in ready-to-run condition. 3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, G...

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    Rewrite in C#.Net Berakhir left

    Pixology PLC started a two year project to re-engineer all of its software about 6 months ago. All of the new software is being writtrn using C# and .Net. We have a large number of projects to complete in order to replace all of our existing software. These projects are a mixture of Windows Forms, Direct3D, XAML, ASP.Net, Web Services and Windows Services. We would prefer candidates to work at our office in Guildford, Surrey. It may also be possible to complete some of these projects off-site.

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    We are seeking to develop a long-term association for external programming and as proof of ability we require help fixing a mouse-pointer bug that prevents proper behaviour of embedded Internet Explorer from within a 3D application? Our application is compiled from C++ source and is not using MFC or .NET. Its visual output is all via a Direct3D rendered window and MUST REMAIN SO for the purposes of this project. We are using OLE/COM to embed a CLSID_WebBrowser control in a (C++, no MFC) 3D application. The web browser control window remains hidden, NEVER draws directly to the display and NEVER receives direct UI input (mouse move etc) from Windows. Instead its output is captured on to a texture using OleDraw() and input is supplied via PostMessage() from the main application. ...

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    Need a Visual C++ solution (2003 or 2005) to implement a specific Direct3D 9 application. I have a large (1d!) buffer of 32 bit pixel values (its greyscale). I need a program which will take two portions of the source image, and alpha blend + scale them to the destination 1d buffer. For example, I would like to take source (0,0.3) weight 0.6 merged with (0.65,0.93) weight 0.4 written to destination buffer. We have up to 8 source and destination buffers, so this must be configurable. It has to be fast++! (ie hardware support on the average video card) Hardware acceleration is a critical component We are not talking RGB here, we are talking alpha blending a 32 bit greyscale image. This project needs someone who has completed such projects before and knows what is ...

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    ...out how to make use DirectX 3Dwork on the server side of an .aspx page. The sample should include one .aspx page with a text input box, an image, and a submit button. A user should be able to enter some text like "Hello", then click the submit button, then the page is processed on the server and returns with the image displaying a bitmapped version of the text that was created using Direct3D. **The sample must work if no one is physically logged on to the computer (like a real web site would do). If you can figure this part out you've essentially solved the hard part of this problem.** I suspect the trick may be to have a helper process that is called from the ASPX page. Maybe this helper process can be created in a Window Station that allows th...

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    You MUST have experience in C++, OpenGL and Direct3D. You MUST have MSVC7.1 or MSVC8.0 We need our simple C++ OpenGL 1.0 renderer changed to use Direct3D 9.0c. In addition, we need the renderer modified to use off-screen rendering, and to copy the render result to the visible buffer for operator feedback. The current OGL implementation renders directly to the visible buffer, but this is not optimal for our application as the rendering results are used for further computation, and many drivers fail to render to the visible buffer if it becomes obscured. The code must detect if Direct3D 9.0c is available on the platform it is running on. This D3D version should run as quickly or faster than the existing OpenGL version on any given platform. We will provide the test frame...

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    ...providing a very simple form GUI and C++ DLL which is used for providing the directshow functionality. The C++ code contains a custom allocator presenter, based on the Microsoft sample from the SDK. When the GUI starts (class Form1), it creates an instance of a class in the DLL (class MediaHelper). MediaHelper then initializes Direct3D. Soon after this, the Form1 passes in an Image which is to be shown as the background to the form, and the MediaHelper object uses Direct3D to show it. This first step approximates what my app does to show its GUI. Soon after this, currently triggered by a mouse click in the sample's form, the app will ask the MediaHelper to play a media file, which it needs to play using Directshow plus the fullscreen exclusive allocator present. ...

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    ...providing a very simple form GUI and C++ DLL which is used for providing the directshow functionality. The C++ code contains a custom allocator presenter, based on the Microsoft sample from the SDK. When the GUI starts (class Form1), it creates an instance of a class in the DLL (class MediaHelper). MediaHelper then initializes Direct3D. Soon after this, the Form1 passes in an Image which is to be shown as the background to the form, and the MediaHelper object uses Direct3D to show it. This first step approximates what my app does to show its GUI. Soon after this, currently triggered by a mouse click in the sample's form, the app will ask the MediaHelper to play a media file, which it needs to play using Directshow plus the fullscreen exclusive allocator present. ...

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    Direct3D Hooking Berakhir left

    The project is something similar to Fraps FPS counter, and how it can be displayed on Direct3d games. World of Warcraft/Counter-Strike:Source are the intended games. I'd like it not to display FPS, I'd like it so I could ise a .dll call, and have a variable sent with the .dll call. The Variable would have the text i'd like to say, then pass it on to the .dll FRAP coder Section that I requested, so it states what method they use, and the other possible one's. I'd like .dll. or API hooking via a .dll -------------------------------------------------------- Old Fraps help file Coders Section Fraps works by patching directly into the underlying graphics API. Doing things this way allows Fraps to issue graphics commands as if it were the game itself, avoiding hav...

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    ... found at in the level11, level12, level13 and level14 directories using All relevant information must be exported and this may imply to modify the OpenSceneGraph blender export. If such a modification is done, it must be provided as a deliverable and subbmited as a patch to the osgexport author at . The resulting OpenSceneGraph file together with the textures must be provided with an osgviewer recorded path displaying the exported when called with osgviewer Load each room in the poker3d client available in source form at and binary form at http://mekensleep

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    3D Development Berakhir left

    Hello dear programmers, I am looking for a very capable developer in the field of .NET and Direct3D, with past works to view. The project will be a Race at a stadium, 90% of the textures we have already gathered, the race output will be based on input parameters and various algorythms. Based on this there will be winners and loosers from 1 to 10, ascending from the Top Winner to the Last Winner. The project's length in time will be around 2 months, and we need a demo first created with sample 2 players with predefined speeds - just to see the output of the race. This will be included in the price too. The developer I pick will probably be entitled to providing longterm technical (programming) support for the same project in time. I require to see past works (at l...

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    Direct3D / C++ development for windows scr file.

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    We need 2/4 developers having skillsets as any or all of the following: graphics drivers, 2D and 3D, display drivers, OpenGL/Direct3D accelerated, knowledgeable in video codecs (MPEG2, MPEG4), video drivers. This will be a minimum six months assignment. Extension up to 12 months is possible. **** MUST BE FROM INDIA **** Need to work at Customer Secure Development Site at Banglore ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed...

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    ...uncompressed RGB frame data in a system memory buffer. Frame retreival should be very fast, fast enough for realtime seeking, fast-forward, and fast-rewind of multiple video files simultaneously. The viewer must be capable of retreiving frames to system memory *only* (without displaying the frame in an onscreen window). If the newest Quicktime SDK allows for reading frames as OpenGL or Direct3D textures (instead of system memory), we would like the viewer to support that mode of retreival as well. We already have multimedia software/UI. We wish to integrate Quicktime support in our application - so we need only a very basic user interface to show the seek functionality and evidence of access to the uncompressed RGB frame (perhaps by changing RGB color ordering...

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    game engine Berakhir left

    1)3D Game Engerine 2) support,Direct3d,OpenGl 3)Generial 3D Engirine functions 4)detail need you send mail address to me my mail:jiangkaide@ 5)you should submit release to me about half a year when we sign in. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment. b) For all others including desktop software or software the buyer intends to distr...

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    Hello, I have a working framework based on DirectX8-Graphics for creating a particle-system and more graphic FX. What I need now is that somebody inserts windows into my Direct3D-window: file-browsing and a sample-window with options and text in- and output. Description of the framework I already HAVE: opening (DX8) Direct3D window and blitting textures in it. My need now: insert into this existing framework a function I can call for file-browsing (windows API based) and another function which shows an options window where I can click on and off flags, type in text, slide values. Christian

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    diagnostic software Berakhir left

    ...need to do is have a soft ware package running in the background as a service that collects it and reports any changes. * System Summary * Mainboard/Chipset/System Monitors Info * CPU/BIOS Info * APM & ACPI (Advanced Power Management) Info * PCI(e), AGP, CardBus, PCMCIA bus and devices Info * Video Information (monitor, card, video bios, caps, etc.) * OpenGL Information * DirectX (DirectDraw, Direct3D, DirectSound (3D), DirectMusic, DirectPlay, DirectInput) Info * Keyboard Info * Mouse Info * Sound Card (wave, midi, aux, mix) Info * MCI Devices (mpeg, avi, seq, vcr, video-disc, wave) Info * Joystick Info * Printers Info * Windows Memory Info * Windows Info * Hardware Interrupts Usage* * DMA Channel Usage* * I/O Ports Usage* * Memory Range Usage* * Installed Web Packages* (Act...

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    CAD Surface Creator Berakhir left

    I need an application that creates a cad surface from a random set of points. This application must be built upon OpenCascade, OpenSceneGraph. The points are generated from another application and define a closed surface. A sample set of points will be provided for the project. The application should read the points in and then use the GeomAPI_PointsToBSplineSurface class in OpenCascade to create the surface. The surface must then be rendered in an OpenSceneGraph application and allow the user to manipulate the surface with the control points defined by OpenCascade. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depend...

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    Direct3D Sample Berakhir left

    We need a Direct3D sample written in C++ which displays in a scalable window two items, both drawn in world coordinate space of 1000x1000: 1. A text element with background color rotating on its center continuously; the text element should have four small squares similar to "selection handles" at the four corners of the rotating text element. 2. A polygon with thick colored line and some fill color; the polygon should have small squares similar to "selection handles" both at the four corners of its bounding rectangle AND in each point making up the polygon. Note the sample code should still work when ANY of the above parameters change, including world and window size, line, fill and selection point colors, text font and string, etc. ## Deliverables 1) Co...

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    I would like to have a skeletal framework from which to create other tools. It will be a windows app that allows easy creation of child windows. The child windows will be resizable, dockable, or floating, non clipped to the parent. The main parent window will be a direct3D surface, rendering .X files like a simple viewer with simple camera control. The child windows will be control windows, containing standard GUI buttons, checkboxes, list boxes, etc. It would be nice if the control windows are defined in an external file which is parsed and built, and not built up from scratch in code. The main window should show the directX SDK's tutorial 6 tiger, and have at least one creatable control window that controls some variable in the main window, such as ambinet light color, or...

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    ...this one, from scratch - ideally they will already have written such an engine. I'm not interested in depth buffers, triangle rasterisation, or polygon math. Just what I'm asking. If you could write/have written your own routines to perform matrix math, including generating perspective projection matrices, you may be the person I need. If you've only ever used other people's libraries / OpenGL / Direct3D, you're probably not the person I need. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to...

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    A DirectX 9 tile engine class in UNMANAGED C++. The engine must also support dynamic lighting and sprites (world space and screen space). The more questions you ask the better your chance of winning the bid. Please show example of your work! 1. This bid will be paid out as you complete portions of the project. They are as follows: 2. 20% tile engine 3. 30% sprites 4. 30% lighting effects 5. 20% fonts/text. The complete feature list... **Tile Engine** * 120x120 grid of 16 pixel square tiles * Tile set is in PNG format. All tiles are in one image. * Moving and zooming the camera (no rotating needed) * Non real-time tile changes Tiles are changed via a change function but the level is not updated until the update function is called. However, tile update ne...

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    Implement a Direct3D 9 screen-capture function in C++. Skeleton code is provided; you will only need to implement 6 functions, most of which are trivial. This project should take less than 1 hour for a capable Direct3D 9 programmer. ## Deliverables This project should take less than 1 hour for a capable Direct3D 9 programmer. Those with less experience will take several hours. There are six functions that you must implement; three of them are trivial inline functions, one is a constructor, one is a destructor, and one is the actual screen grabber. Implement a Direct3D 9 screen grabber. Requirements: * It must use version 9 of Direct3D; no other version will be accepted. * It must capture an exact copy of the entire front buffer of the primary scr...

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    Direct3D Berakhir left

    1. The application interface will execute in default as maximised view. The windiow can be resized by the user if required. The interface shall be divided into two areas: a. Left Control Area (LCA) about 200-300px wide, where we shall place all user controls and menus. b. Main Graphics Area (MGA) covering the rest of the screen area after accomodating the LCA. This is where the graphics will be displayed and manipulated. 2. The LCA will contain 3 shape icons - A rectangular, A Circle and a Triangle. On clicking any one of these icons, the same shape will be drawn in 3D in the MGA. Only one shape can exist in the MGA at any time. 3. The LCA will contain 3 colored boxes - Red, Blue and Yellow. On clicking any of these, a coressponding colored marker (in the shape of a position ...

    $113 (Avg Bid)
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    D3D9 Screen Grabber Berakhir left

    Implement a Direct3D 9 screen-capture function in C++. Skeleton code is provided; you will only need to implement 6 functions, most of which are trivial. This project should take less than 1 hour for a capable Direct3D 9 programmer. ## Deliverables This project should take less than 1 hour for a capable Direct3D 9 programmer. Those with less experience will take several hours. There are six functions that you must implement; three of them are trivial inline functions, one is a constructor, one is a destructor, and one is the actual screen grabber. Implement a Direct3D 9 screen grabber. Requirements: * It must use version 9 of Direct3D; no other version will be accepted. * It must capture an exact copy of the entire front buffer of the primary scr...

    $45 (Avg Bid)
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    ...][1] for some samples of that game. Be advised that I am NOT asking for copies or even environment maps that look like those of Eve, simply the quality. You can incorporate stars, nebulas, distant planets, galaxies, etc. in the sky-map. The sky-map should be of an upbeat, serious tone. The format of the sky-map should be 6 1024x1024 bitmaps put together to form a Direct3D textured cube map in the DDS file format. The graphics format of the DDS file should be A8R8G8B8. The alpha channel should remain zeroed out (black). The cube-map (sky-map, env-map, etc.) that you create should appear seamless, ie. the 6 individual faces of the cube-map should come together and not appear stretched at the borders. This requires a special method that cube-map artists know

    PHP
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    I need a 3d box that can be rotated with the right mouse button, and a cylinder object that moves along the x and y axis of all the faces of the 3d box no matter which way it is oriented using the left mouse button. I would require that each step be commented very well and explanations of all the math used in your matrix transformations provided. I need it in managed c# using directX 9.0c. Also I don't want any of the helper framework used that Microsoft provides with the managed c# directX. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliv...

    $118 (Avg Bid)
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    ...Macromedia Flash Player (you can test this in a browser if neccessary), Windows Media Player (as well as when playing MPEGs and when playing DVDs), as well as standard applications such as Notepad, Paint, Explorer, and Microsoft Word. The driver(s) should be written in C/C++ (whichever is more suitable), and the client application in C++, without the use of MFC. You may use any of Gdi/OpenGL/Direct3D/Gdi+ to display the content within the client application. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete C++ source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to ...

    $100 - $500
    $100 - $500
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    I need a hook for directx games to display messages and catch user input for an Instant Messenger in-game. I'm working on an open source IM called GOIM (Gamers Own Instant Messenger): <> programmed in java. I want to give users the possibility to receive and write messages in-game. (Games where it need to work include at least: LFS S2 () and Unreal Tournament 2004 ) Since this is an open source project i won't pay a fortune (<100USD), but all source code will be published under the GPL and the author will receive full credit (in source code/about page/...) for his work. (i'm open to suggestions, if it would be better to implement it in another way you can tell me, and i may change the deliverables) ## Deliverables - A program which hooks into a dire...

    $212 (Avg Bid)
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    1 penawaran

    I need a hook for directx games to display messages and catch user input for an Instant Messenger in-game. I'm working on an open source IM called GOIM (Gamers Own Instant Messenger): programmed in java. I want to give users the possibility to receive and write messages in-game. (Games where it need to work include at least: LFS S2 () and Unreal Tournament 2004 ) Since this is an open source project i won't pay a fortune (<50USD), but all source code will be published under the GPL and the author will receive full credit (in source code/about page/...) for his work. (i'm open to suggestions, if it would be better to implement it in another way you can tell me, and i may change the deliverables) Full requirements of the solution: - A program which hooks into a...

    $53 (Avg Bid)
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    7 penawaran

    I need a hook for directx games to display messages and catch user input for an Instant Messenger in-game. I'm working on an open source IM called GOIM (Gamers Own Instant Messenger): <> programmed in java. I want to give users the possibility to receive and write messages in-game. (Games where it need to work include at least: LFS S2 () and Unreal Tournament 2004 ) Since this is an open source project i won't pay a fortune (<50USD), but all source code will be published under the GPL and the author will receive full credit (in source code/about page/...) for his work. (i'm open to suggestions, if it would be better to implement it in another way you can tell me, and i may change the deliverables) ## Deliverables - A program which hooks into a direc...

    $30 - $50
    $30 - $50
    0 penawaran

    **TASK:** Cut off specified fragments of D3D 7.0 scene using IDirect3DDevice7::SetClipPlane method. Use attached program. Solution must work with attached program. **Problem:** Setting Direct3D 7.0 clipplanes seems not to have any effect. DETAILED TASK DESCRIPTION IN ATTACHEMENT: Docs ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment. b) For

    $56 (Avg Bid)
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