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    4,971 opengl pekerjaan ditemukan, seharga USD

    ...solutions, and implement efficiency improvements. - Design UML diagrams for system requirement - Design System architecture for integrating different technology stacks “Firebase, 3rd party cloud SDK, Unity, IOS, Android and PyQt ” - Approve design feasibility related to technical challenges in VR - Code review - Repo management PYTHON DESKTOP DEVELOPER DUTIES: - Use Python (and Qt, QML, OpenGL, numpy) to implement new features and maintain existing features for the desktop frontend. - Create prototypes for new ideas and features - Understand end-user requirements to provide technical solutions, UI designs, and implement new software features. - Develop a clear, reliable, and robust desktop AP which allows 3rd party plug-ins. Ensuring testing layers, includ...

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    To use open gl to come up with beautiful scenary with mouse qnd keyboard iteration

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    Open gl project 2 Hari left

    Create a game with the following specifications using OpenGL library: 1. The game starts with a menu that has the title of the game, then two buttons as seen in figure 1. Note that the two strips of squares at the sides of the screen are animated. Left strip moving downward. Right strip moving upwards.

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    Build me a 3D Zoo Berakhir left

    The application must be written in Java with OpenGL. The idea of the application will be a 3D zoo that will include 3 cages with animals, in each cage the animals will be different. We must be able to interact with the animals through the keyboard. you must be able to move with your mouse through the zoo We need the code to be commented and your support to run it.

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    The application must be written in Java with OpenGL. The idea of the application will be a 3D zoo that will include 3 cages with animals, in each cage the animals will be different. We must be able to interact with the animals through the keyboard. You must be able to move with your mouse through the zoo. We need the code to be commented and your support to run it.

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    A solar system project based on many body system, using glad, assimp and GLFW

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    We would want to have a website similar to , which is now in 2D. We would like to implement the same concept in 3D, Android, and iOS in addition to the present functions of ...com/ and , but I'm not sure if the same figure may be utilized in numerous postures that can be exported into PDF for a Photo Book. We can prefer someone who has a solution. We will provide you with the UI we prefer the technology in React / Unity3D, Visual studio 8-19 Graphics SDK/APIs : HLSL (high-level shading language) 3/4/5, DirectX 9/10/11/12, WebGL, Unity3D, OpenGL, VR(Oculus/SteamVR/HTC Vive) 3D simulators in multiple environments, machines/components assembling/disassembling sims, ROV simulators, VR (HTC/Oculus) / AR for various training simulators etc

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    If you are interested in coding in glut and opengl on template source code I can share my documentations

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    I Want a Simple Android App that can Play a List of images and Videos Together using OpenGl Transitions with Seekbar for seeking the video. You can find Transition Glsl Files from this Project This Project can Play a List of Images with GL transition Effect. But I am not able to do video transitions. You can either modify the project with video transition OR You can create a simple project with the required functionality. I don't need any file picker implementation or anything..just a Program to Show Video Playback of a List of videos and Images with open gl transitions that can be paused, played, and seek. You can store input video and images in either the raw folder or asset folder to avoid complications on file permission and file pickers libraries

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    ● 4 years’ experience in gameplay programming or UI design using Unreal Engine ● Proficient in C++ ● Qt, OpenGL, WebGL experience is highly desirable ● Experience working with REST APIs ● Notions of 3D algorithms and good knowledge of mathematics ● Experiencing working with designers to implement experience specific UI/UX ● Excellent communication skills in English ● Ability to apply creativity in problem-solving and the ability to think outside of the established solutions ● Ability to receive, solicit and give constructive feedback.

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    ● 4 years’ experience in gameplay programming or UI design using Unreal Engine ● Proficient in C++ ● Qt, OpenGL, WebGL experience is highly desirable ● Experience working with REST APIs ● Notions of 3D algorithms and good knowledge of mathematics ● Experiencing working with designers to implement experience specific UI/UX ● Excellent communication skills in English ● Ability to apply creativity in problem-solving and the ability to think outside of the established solutions ● Ability to receive, solicit and give constructive feedback.

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    We need an expert in the QT framework. To help us complete our OpenGL C++ render engine. It has already been started but we need a QT expert to continue it. We also need to integrate OpenSceneGraph into our QT renderEngine so we need someone who understands how to use openscenegraph or someone who can learn fast by reading the openscenegraph documentation. We will need someone who understands volume rendering and knows advanced Opengl and GLSL

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    I am making a packman game in c++ using opengl libary but my questiosn are about debugging and programming in general

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    Fruit Bowl Scene Berakhir left

    OpenGL Scene with 3 fruits in on a plate. Some files will be sent for basic project structure but texture attribute has not been set up properly. Please use the header files included in this when received.

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    Ray-tracing Berakhir left

    Ray-tracing program using C++ and OpenGL

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    Hi Federico Santos S., I noticed your profile and would like to offer you my project. Am looking for someone to work on a ray tracing program using C++ and OpenGL

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    Hi ZAWN Tech, I noticed your profile and would like to offer you my project. Am looking for someone to work on a ray tracing program using C++ and OpenGL:

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    modeling may be done by cinema 4d or blender, but displaying and simple animation must be done by opengl with java.

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    Construct a model of snake and make a simple animation with Java OpenGL.

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    ...briefly (5-10min), how the transparency has to be handled, in order for the image to have identical pixel values in comparison to the original program. I guess as soon as it has been implemented, this should be a matter of seconds. I am confident, I have the skill to solve my problem myself, eventually, though I'd rather have someone do the task for me or help me. I assume basic skills in OpenCL/OpenGL/C++ are helpful, if not even required. I want to be able to communicate with you easily, so I test whether you have read this description or just copy-pasted your default resume like an senseless opener: In case you have read till here, start your bid with "IR EAD IT" followed by 2 plus 8 in the first line. Also, start with a small bid and we can have a chat/audio...

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    ...Windows-builds as well. Stereo Rendering Texture Shader to be used on, spheres, planes and other geometry for Video and Stills(pref over under) Working within the Universal Render Pipeline in Unity Version 2020.3.30 Working with the latest Oculus Integration (38.0) In Build (AppLab Specs) and trough Link Multi-view is highly preferred, but if that doesn’t work, Multi-pass is acceptable Ideally supports both OpenGL and Vulkan Nice to have: the shader also works with OpenXR Unity Build Settings: Build Platform: Android (Oculus Quest) Texture Compression ASTC Compression method: LZ4 Color Space: Gamma Scripting backend: IL2CPP API compatibility level: .NET 4x Target Architectures: ARM64 Deliverables: Unity scene based on the provided specifications with a sphere playing a e...

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    Computer Graphics rendering of a rubik's cube using OpenGL, JAVA, JOGL, GL4, version 430.

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    Opa Samuel, boa tarde, gostaria de ter contratar em um projeto envolvendo o OpenGL.

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    Would like to hire someone for a chat (~30 minutes, maybe a tad longer) to help me with a concrete (math-oriented) openGL-matrix-setup-problem. I can render triangles, I can project perspective stuff ... what I need to understand - read: get done - is the concrete matrices for a "per-polygon"-camera setup. I am an old man, please try to not treat me like a moron, I may be slower with thinking than you are, but I am not an idiot, yet. What I am doing is: I create a "virtual camera" above an area in a mesh based on secondary 3d information. I want to render that area oriented and scaled (orthographic) according to my secondary input (which is a position and a look-at vector). I am trying to construct the transform matrix (camera) from (virtual) camera positio...

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    I want to build an app to merge two videos as input and add transition effects between those videos. You can choose any transition from GL transitions (). With this transition, u can preview it on Exoplayer or any surfaceview/texture view 1. add two videos as inputs. 2. decode it using ffmpeg or android own mediacodec apis 3 . render this decoded video in any surfaceView or textureView (seek option would be appreciated) 4 .apply video transition between videos () using Open GL fragment shader (GLSL) coding 5. preview it and save it Check the attached images for reference

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    We need a opengl website done asap, We will provide fbx files and we need this done before sunday.

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    I have a model (that I can render to the screen using gldraw) with uv coordinates (wasn't able to get texture displayed, haven't tried hard yet). I have a texture file for those coordinates loaded into an opengl texture. What I need to do is project the texture to a window using their UV coordinates instead of their model coordinates using an orthographic projection. In THEORY I know how to do it, in reality it doesn't do what I expect it to do :-) Chat (Skype, Discord) or email contact would be prefered; please only apply if you are fluent in English or German.

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    Shades using GLS Berakhir left

    Hi, I need a GLSL project with OPENGL where I need 3 different objects in the same objects need to be 3D. For example:

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    ...Specifications Stereo Rendering Texture Shader to be used on, spheres, planes and other geometry for Video and Stills(pref over under) Working within the Universal Render Pipeline in Unity Version 2020.3.30 Working with the latest Oculus Integration (38.0) In Build (AppLab Specs) and trough Link Multi-view is highly preferred, but if that doesn’t work, Multi-pass is acceptable Ideally supports both OpenGL and Vulkan Nice to have: the shader also works with OpenXR Unity Build Settings: Build Platform: Android (Oculus Quest) Texture Compression ASTC Compression method: LZ4 Color Space: Gamma Scripting backend: IL2CPP API compatibility level: .NET 4x Target Architectures: ARM64 Deliverables: Unity scene based on the provided specifications with a sphere playing a equirecta...

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    Shader in GLSL -- 2 Berakhir left

    Hi, This project will include different 3D objects (different animals) with 3D gestures and environment creation. This project also explains keyboard and mouse interaction to see movement around the zoo. Animals can be moved using certain combinations on the keyboard. I need 3 animals which are handmade. Only JAVA and OpenGL

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    I need assistance with an OpenGL assignment with C++

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    This is a small project executed using OpenGL, JAVA, GL4, JOGL, Version 430, JOML

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    OpenGL Expert Berakhir left

    Looking for a expert to code a Simple London Bridge using OpenGL.

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    Shades in GLSL Berakhir left

    Hi, I need a GLSL project with OPENGL where I need 3 different objects in the same canvas. For example:

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    Shader in GLSL Berakhir left

    Hi, I need a JAVA project with OPENGL where I need 3 different objects in the same canvas. For example:

    $200 (Avg Bid)
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    6 penawaran

    Hi, This project will include different 3D objects (different animals) with 3D gestures and environment creation. This project also explains keyboard and mouse interaction to see movement around the zoo. Animals can be moved using certain combinations on the keyboard. I need 3 animals which are handmade.

    $504 (Avg Bid)
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    Shader in GLSL Berakhir left

    Hi, I need a JAVA project with OPENGL where I need 3 different objects in the same canvas. For example:

    $10 - $30
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    0 penawaran

    Hi, This project will include different 3D objects (different animals) with 3D gestures and environment creation. This project also explains keyboard and mouse interaction to see movement around the zoo. Animals can be moved using certain combinations on the keyboard. I need 3 animals which are handemade.

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    I am working with Puppeteer and Node JS. By doing tests I am faced with JavaScript fingerprinting such like: audio context fingerprinting OpenGL fingerprinting canvas fingerprinting installed fonts fingerprinting installed plugins fingerprinting webrtc I tried to use puppeteer-extra-plugin-stealth but not work perfectly I need a script written on puppeteer-extra that can make canvas fingerprints and bypass detection from the site: (please view image for information). Another detector:

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    hi all, I am enthusiast and learning to use Arduino in my free time, using Arduino 1.8.19 using Processing 3.5.4 windows 7 i used the code for both Arduino and processing from the link below. http://www... i am using GY_521 module and tried to see the data on processing. although i can read data on the serial monitor i see a lot of worries as the screenshot attached the problem kicks in when i use processing, when i hit run a big grey window open but thing else and an error shown on the console as below. processing error: OpenGL error 1280 at bot beginDraw(): invalid enumerant ArrayIndexOutOfBoundsException: 1 this line is highlighted on processing when the error pops up String portName = ()[portIndex];

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    Bergaransi
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    10 entri
    3D Zoo Java OpenGL Berakhir left

    Hi, This project will include different 3D objects (different animals) with 3D gestures and environment creation. This project also explains keyboard and mouse interaction to see movement around the zoo. Animals can be moved using certain combinations on the keyboard.

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    Qualification: - iOS app development experience - Graphic processing experience - Familiar with OpenCV/OpenGL - Familiar with GPUImage/Metal API/Core Image Requirements: Currently prototype is ready, detailed requirements will be provided in private chat. Besides, we are looking for freelancer who can speak Chinese. Time expectation: 1-2 months ------------------------------------------------------------- 條件: - 需有iOS app開發經驗 - 需有图像处理或计算机视觉研发经验 - 熟悉OpenCV/OpenGL - 了解GPUImage/Metal/Core Image 需求: - 目前我們需求原型已經交付UI團隊去做設計,在這段時間我們需要找尋會中文的技術開發者或是團隊與我們先做溝通,確認合適才會進一步提供細節的開發需求。

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    Need to implement a recursive ray tracer and render some shapes Must incorporate many features in OpenGL like shadows, illumination etc

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    - C or C++ language - and files - glew, freeglut and cglm libraries - some texture and 2 light sources

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    OpenGL with C++ Berakhir left

    I need someone who can work on a project i have for c++ using openGL

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    Hi Ivan V., I noticed your profile and would like to offer you my project. We can discuss any details over chat.

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    I have to add two features to my program made in Delphi and opengl. I have the specification and the code will be provided. The idea is to implement the SSAO and Shadows from the LearnOpengl tutorial in an application with PBR. I can't make the two operations functional together with the PBR.

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    Hello I have a large MMORPG in OpenGL ES 2.0 C++ and would like to run it in Emscripten that it runs on the web does anyone know?

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    Hello, I have openGL task. I will provide starter codes also. contact me for more details, thanks.

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