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    58 game ogre3d pekerjaan ditemukan, seharga USD

    Objective : Cut section using Shaders(HLSL and GLSL) in OGRE3D based simple Application Requirement: Existing sample application Is Ogre3D 1.8.1 based using QT 5.x or VC++MFC2010 It is needed to be enhanced with following features. [login untuk melihat URL] Section with Cap and edge display using shaders 2. Existing Display modes in shaders. (Solid, Solid mesh

    $483 (Avg Bid)
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    4 penawaran

    I have already built a basic video game (car game) using C++ with Ogre3d and ODE as the rendering and physics engine respectively. I need someone who is familiar with all the mentioned technologies to help me add just a few basic functionalities on my game. Requested Functionality: - Scoreboard (via Overlay) - Make the car jump - Split screen

    $126 (Avg Bid)
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    I would like a simple C++ video game with Ogre3d and/or ODE. It can be a prototype but it has to be playable. Preferrably with the following requirements: - 3D - Car game or.. - Platformer

    $208 (Avg Bid)
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    3 penawaran

    I would like a simple C++ video game with Ogre3d and/or ODE. It can be a prototype but has to be playable. Preferrably with the following requirements: - 3D - Car game or.. - Platformer

    $365 (Avg Bid)
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    10 penawaran

    Requirement Fix needed for OpenGL Rendering Context issue in QT application when using Ogre3D. Tags : C++ QT, ActiveX, Ogre3D, OpenGL. Problem Statement: Ogre based ActiveX and OpenGL window clashes in QT app. Description: Created an ActiveX control using Ogre3D. It can be embedded in any container application. Like that it can be embedded in

    $620 (Avg Bid)
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    3 penawaran

    Requirement Fix needed for OpenGL Rendering Context issue in QT application when using Ogre3D. Tags : C++ QT, ActiveX, Ogre3D, OpenGL. Problem Statement: Ogre based ActiveX and OpenGL window clashes in QT app. Description: Created an ActiveX control using Ogre3D. It can be embedded in any container application. Like that it can be embedded in

    $190 (Avg Bid)
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    6 penawaran

    Objective : Cut section using Shaders(HLSL and GLSL) in OGRE3D based simple Application Requirement: Existing sample application Is Ogre3D 1.8.1 based using QT 5.x or VC++MFC2010 It is needed to be enhanced with following features. [login untuk melihat URL] Section with Cap and edge display using shaders 2. Existing Display modes in shaders. (Solid, Solid mesh

    $240 (Avg Bid)
    $240 Rata-rata
    4 penawaran

    Requirement Fix needed for OpenGL Rendering Context issue in QT application when using Ogre3D. Tags : C++ QT, ActiveX, Ogre3D, OpenGL. Problem Statement: Ogre based ActiveX and OpenGL window clashes in QT app. Description: Created an ActiveX control using Ogre3D. It can be embedded in any container application. Like that it can be embedded in

    $142 (Avg Bid)
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    11 penawaran

    Objective : Cut section using Shaders(HLSL and GLSL) in OGRE3D based simple Application Requirement: Existing sample application Is Ogre3D 1.8.1 based using QT 5.x or VC++MFC2010 It is needed to be enhanced with following features. [login untuk melihat URL] Section with Cap and edge display using shaders 2. Existing Display modes in shaders. (Solid, Solid mesh

    $176 (Avg Bid)
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    5 penawaran

    I need someone to make a simple project on c++ usging ogre3d. The project will need to be use ogre3d 1.10, directx 9 and should have: hardware skinning, character armor by parts (boots, armor etc using same skeleton and animation) and a smooth animations.

    $560 (Avg Bid)
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    Objective: Cut section using Shaders(HLSL and GLSL) in OGRE3D based simple application. Requirement: Existing sample application Is Ogre3D 1.6 based using VC++ MFC. It is needed to complied in OGRE 2.1 with following features. 1. Cut Section with cap - Cap on Off should be an option. - Option to display cut section Plane(pic 1 Display ON

    $180 (Avg Bid)
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    Write some software Berakhir left

    I need you to develop some software for me. I would like this software to be developed using C or C++. Ogre3d version 2.1 frontend for a traffic simulation game. Modifiable terrain, able to lay rail track or roads following either a straight line or arc segment. I will provide simulation backend that can provide points to follow. Preliminary version

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    Title : Development of OGRE3D Window + OpenGL Window Both in a QT application. Objective: Need to create a sample application in QT that contains both Ogre3D window and OpenGL window. Description: This QT application have two graphics windows. One uses Ogre3D and another uses OpenGL. Ogre3D Window: This window contains its own scene information

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    I am looking for a C++ developer familiar with the Ogre3D engine to build a base foundation application that I can extend to build a game. I would like this project built using Windows 10, Visual Studio 2015 community edition and Ogre3D v2.1. My target platform initially is Windows 10 but I would like to support The features I would like implemented:

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    Write some Software Berakhir left

    I am looking for a C++ developer familiar with the Ogre3D engine to build a base foundation application that I can extend to build a game. I would like this project built using Windows 10, Visual Studio 2015 community edition and Ogre3D v2.1. My target platform initially is Windows 10 but I would like to support The features I would like implemented:

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    ...версий. Опыт работы в разработке игр Желательно обладать опытом в одной или нескольких областях: В разработке высокотехнологичных 3D игр. Опыт работы c Unity3D, UDK, Ogre3D. Любые дополнительные сведения об опыте разработки игры будут плюсом.

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    MaxScript Berakhir left

    ...[login untuk melihat URL]). For skeletal objects, it uses a tiny library named Bones ([login untuk melihat URL]). Bones requires models to be exported out of 3ds max in either Collada or Ogre3d xml formats. From that, it creates its own proprietary file format whose extension is named bones. Details on this file format are readily available. What I need is a MaxScript

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    Simple Ogre3d game Berakhir left

    -A simple working game using Ogre3d 1.9 and bullet physics engine -The source code and simple documentation/tutorial on how it was made

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    Would like to make a "Darts" game using Ogre3D and Bullet. Game should have a UI that shows score and number of throws left.

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    We are going to make a Quest3d like program with more capabilities on ogre3d engine. So there is no really skilled work is necessary but encapsulating already written methods to a user friendly interface which is already modelled. some 3d engine knowledge is required C++ programming skills should be there joining as a company or a team

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